Artillery Automatic Firing Logic
Artillery Automatic Firing Logic
Quick Question. If there is a mod that adds spawners with a lot more health such that it would take around 4 artillery hits to kill it, would the artillery realize this and Queue 4 shots to hit the same spawner, or is it hard coded to attack a spawner once and move on, and wait until the chunk is re-scanned to attack again?
Re: Artillery Automatic Firing Logic
When the artillery is fired, the spawner is marked with 'damage to be taken'
If the damage to be taken is still less than the current health, it will still be a valid target,
And once enough shots are 'on the way' it will not be targetted
If the damage to be taken is still less than the current health, it will still be a valid target,
And once enough shots are 'on the way' it will not be targetted
Re: Artillery Automatic Firing Logic
Cool. Thank you.