I'm trying to replay a save but game crashes every time i try.
Help me pls, I attached the log.
[16.36] Crash in replay: "Game::connectToPlayer: Different player already connected."
[16.36] Crash in replay: "Game::connectToPlayer: Different player already connected."
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- factorio-current.log
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Re: Game Crash after trying to replay a save
That log doesn't show any crash. (Maybe you uploaded the wrong logfile?)
Re: Game Crash after trying to replay a save
@Zavian this is the one it showed.
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- F crash.png (167.38 KiB) Viewed 2720 times
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- factorio-current.log
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Re: [16.36] Crash in replay: "Game::connectToPlayer: Different player already connected."
From the log it seem like you are trying to run a replay from the old 0.15 in the new 0.16 Factorio. That will not work, replays break pretty fast.
Re: [16.36] Crash in replay: "Game::connectToPlayer: Different player already connected."
@Xelephant This map is from 0.16 . It wasn't created in 0.15 version. So that isn't the problem?
Re: [16.36] Crash in replay: "Game::connectToPlayer: Different player already connected."
Hmm can find the line a saw when i looked at it the first time. Maybe i was just to tiered to see.
Well did you change any mods within the save? Did you update a mod which added/changed the recipe of a item?
That can break the replay. With what version was the map created in 0.16?
Well did you change any mods within the save? Did you update a mod which added/changed the recipe of a item?
That can break the replay. With what version was the map created in 0.16?
Re: [16.36] Crash in replay: "Game::connectToPlayer: Different player already connected."
No, i haven't changed anything about the mods, and my current version is 0.16.36 in which the map was created.Xelephant wrote:Hmm can find the line a saw when i looked at it the first time. Maybe i was just to tiered to see.
Well did you change any mods within the save? Did you update a mod which added/changed the recipe of a item?
That can break the replay. With what version was the map created in 0.16?
--- Maybe it's because someone else joined the server and played with me from time to time?
Re: [16.36] Crash in replay: "Game::connectToPlayer: Different player already connected."
Maybe. The replay feature works by saving and replaying the player inputs. Single player mode might have trouble with areplay that was created during multiplayer. (Personally I normally don't bother with saving replays).