https://mods.factorio.com/mod/datascience
Entities
- Sensors to collect data from crafting machines.
 - Collectors to receive and aggregate raw data records on punch cards.
 - Computers to perform data cleansing and analysis.
 
- Punch Cards for storing data.
 - Raw Data added to blue science recipe.
 - Clean Data added to purple science recipe.
 - Analysed Data added to yellow science recipe.
 
- Data Collection (red + green)
 - Data Computation (red + green + blue)
 - Data Analysis (red + green + blue + purple)
 
- Build a normal starter base for red and green science, and the usual engines + mining-drill arrays in preparation for blue science.
 - Craft a bunch of *sensors* and cover all available assemblers, refineries, chemical plants, and furnaces. Just like beacons, sensors have a yellow area of effect overlay. Note that furnaces won't be selection-highlighted but they're still counted by the mod.
 - Craft a collector or two. Supply these with punch cards and raw data records should start to flow. Commence blue science.
 
- Link science output to overall base production.
 - Make science a bit more interesting with a different game mechanic.
 - Complicate just about every blueprint in existence with sensors!
 - Replace, or make more indirect, the requirement for intermediate items in higher science pack recipes.
 - Think about ways to link this stuff into the circuit network a bit more in the future.
 - Think of a way to add a higher-level computer that must be laid out using more than one entity -- Cluster? Cooling?
 


