Version 0.16.45

Information about releases and roadmap.

Version 0.16.45

Postby FactorioBot » Tue May 22, 2018 7:17 pm

Bugfixes
  • Fixed infinite research multiplier was always 1. (60550)

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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Re: Version 0.16.45

Postby Supercheese » Tue May 22, 2018 7:19 pm

:shock: Such speed, much bugfix!
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Re: Version 0.16.45

Postby Yes-Man » Tue May 22, 2018 7:25 pm

come home - notice steam download - update server - read reddit - notice post about bug - thinking about server rollback - steam downloading again - update server - play ... What can I say? Thanks! Epic deverlopers (from one to another^^)
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Re: Version 0.16.45

Postby Panderturtle » Tue May 22, 2018 8:45 pm

I couldnt update to the newest version 0.16.45.
Message:
'Download failed (HTTP status code 404)'


EDIT: Updated to the newest version worked.
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Re: Version 0.16.45

Postby Thegrover » Wed May 23, 2018 6:23 am

I was wondering why my mining productivity only cost 1 pack, I was about to start rifling through my mods to find a guilty culprit :p

Hotfixes like this remind me of the Nerd³ video that got me into factorio, where he credited the game by saying he could only find one bug, and that was just a nuisance with the early multiplayer code. Well done Devs :)
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Re: Version 0.16.45

Postby bobingabout » Wed May 23, 2018 7:46 am

I'm still on 0.16.36 >.>
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Re: Version 0.16.45

Postby Bilka » Wed May 23, 2018 7:50 am

bobingabout wrote:I'm still on 0.16.36 >.>


That's the stable, 0.16.45 is experimental. I'd have thought that you know how that works :P
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Re: Version 0.16.45

Postby Sander_Bouwhuis » Wed May 23, 2018 8:10 pm

Bilka wrote:
bobingabout wrote:I'm still on 0.16.36 >.>


That's the stable, 0.16.45 is experimental. I'd have thought that you know how that works :P

I think he tries to signify that if you don't want bugs, you should stick to stable versions.
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Re: Version 0.16.45

Postby 5thHorseman » Thu May 24, 2018 12:18 am

Sander_Bouwhuis wrote:
Bilka wrote:
bobingabout wrote:I'm still on 0.16.36 >.>


That's the stable, 0.16.45 is experimental. I'd have thought that you know how that works :P

I think he tries to signify that if you don't want bugs, you should stick to stable versions.


But nobody complained about bugs. In fact, everybody said they were so happy at how quickly the bug was addressed.
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Re: Version 0.16.45

Postby bobingabout » Thu May 24, 2018 7:49 am

It's not because it's stable, nor because I don't want bugs, that's just how long it's been since I've fired up the game.
Though, when 0.16.37/38 was released, I didn't update on purpose at that time, because I didn't want to deal with the bugs when I was going to make a couple of edits to my mods.... but I've not fired up the game since then.
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Re: Version 0.16.45

Postby seePyou » Fri May 25, 2018 9:18 am

Bilka wrote:
bobingabout wrote:I'm still on 0.16.36 >.>


That's the stable, 0.16.45 is experimental. I'd have thought that you know how that works :P


I get how that works, but why? Why go for a .0.16.x experimental instead of a 0.17.x experimental? Why stay on the same version when you declared it stable? Shouldn't stable be the last version in this chain, and then you start a new experimental?
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Re: Version 0.16.45

Postby Zavian » Fri May 25, 2018 9:54 am

Because the changes between 0.16 versions are very minor. If they bumped the version to 0.17, then 0.18 etc every time they made a minor bug-fix update to a stable release, we would be at 0.80 or something be now.

0.17 is supposed to include a GUI rework, a new rendering framework etc. Major features.
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Re: Version 0.16.45

Postby kovarex » Fri May 25, 2018 10:15 am

Yes, as 0.17 is supposed to be last feature release before 1.0, and we want to have as little bugs waiting to be solved at that time as possible.
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