Make entity consumption depend on pollution
Make entity consumption depend on pollution
I'd like to make my entity consume more power in polluted chunks. How would i do that?
Re: Make entity consumption depend on pollution
Make a second copy with higher power consumption.
Periodically scan the map and replace all entities with the high/low version depending on pollution. You don't have to do this very often since pollution spreads rather slowly.
Periodically scan the map and replace all entities with the high/low version depending on pollution. You don't have to do this very often since pollution spreads rather slowly.