[kovarex] [0.16.42] Crash: Energy source to migrate not found.

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
TheSAguy
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[kovarex] [0.16.42] Crash: Energy source to migrate not found.

Post by TheSAguy »

Probably same issue. With 0.16.42,
Some logs, dumps and save attached.

Split...
Attachments
factorio-previous - 2.log
(92.62 KiB) Downloaded 100 times
factorio-dump-previous -2.dmp
(580.92 KiB) Downloaded 98 times
factorio-dump-current.dmp
(605.67 KiB) Downloaded 98 times
factorio-current.log
(92.62 KiB) Downloaded 86 times
factorio-current - 1.log
(92.42 KiB) Downloaded 95 times
Blue-Prints2_Angels_new.zip
Save
(15 MiB) Downloaded 94 times
kovarex
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Re: [kovarex] [0.16.42] Crash: Energy source to migrate not found.

Post by kovarex »

Hello, I tried to load the save, and all I got was some mod scripting error on load.
I could sync all the mods from mod portal apart the Scratch my back, could it be related?
TheSAguy
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Re: [kovarex] [0.16.42] Crash: Energy source to migrate not found.

Post by TheSAguy »

That's just my own simple reach extend mod. Attached.
Attachments
Scratch_my_back_1.0.0.zip
Scratch my Back Mod
(642 Bytes) Downloaded 91 times
kovarex
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Re: [kovarex] [0.16.42] Crash: Energy source to migrate not found.

Post by kovarex »

Still, when I try to load the save, I get a mod script error. When I loaded it without mods, it loaded fine (but obviously, lot of the entities removed).
Aeternus
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Re: [kovarex] [0.16.42] Crash: Energy source to migrate not found.

Post by Aeternus »

Could be similar to that belt-replace mess which was recently patched. Bobs mods feature power poles, boilers and steamengines with upgraded versions, and the mod list contains an upgrade planner mod. Maybe it's another case of ghost object over real object triggering this?
TheSAguy
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Re: [kovarex] [0.16.42] Crash: Energy source to migrate not found.

Post by TheSAguy »

I tried loading the save in 0.16.43 and it now loads without issue...
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