Thank you for pointing this out will add it in.arthens wrote:Found the problem. The migration file from Extended Transport contains 4 JSON objects instead of 1 (https://gist.github.com/anonymous/27053 ... cdf0ace659). The game seems to be executing the first one and ignoring the other 3.
Merging the 4 json objects into 1 object with 4 keys fixed the problem.
I also noticed a couple of missing migration items:
- small-pump-mk2 to pump-mk2 (Transport)
- reinforced-stone-wall to (?) (Weaponery)
- reinforced-gate to (?) (Weaponery)
[MOD 0.17.x]Factorio Extended 4.0103.17
Re: [MOD 0.15.x]Factorio Extended 0.2.8
Re: [MOD 0.15.x]Factorio Extended 0.2.8
Hey Nath,
Long time user of your mods, I had one question as I finally updated to .15, on the worker speed upgrades as they're supposed to be infinite now, I noticed that the mods override that and cap it at level 11, Was that the intention or were you still working on cleaning up the version for .15.
Wasn't sure if that was intended or if your still polishing stuff up like i said so i wanted to bring it to your attention.
Thanks.
Long time user of your mods, I had one question as I finally updated to .15, on the worker speed upgrades as they're supposed to be infinite now, I noticed that the mods override that and cap it at level 11, Was that the intention or were you still working on cleaning up the version for .15.
Wasn't sure if that was intended or if your still polishing stuff up like i said so i wanted to bring it to your attention.
Thanks.
-
- Inserter
- Posts: 23
- Joined: Thu Apr 27, 2017 7:33 pm
- Contact:
Re: [MOD 0.15.x]Factorio Extended 0.2.8
Hey NathGamer,
Do you plan on updating this mod to 0.16? I have pushed all the changes needed to run in 0.16 to github.
If you don't plan on keeping this mod up to date then I will post the modified mods on the mod portal(citing you as original author) so others can enjoy in 0.16 this wonderful mod that you have made.
Thanks
Do you plan on updating this mod to 0.16? I have pushed all the changes needed to run in 0.16 to github.
If you don't plan on keeping this mod up to date then I will post the modified mods on the mod portal(citing you as original author) so others can enjoy in 0.16 this wonderful mod that you have made.
Thanks
-
- Manual Inserter
- Posts: 3
- Joined: Sat Dec 30, 2017 5:52 am
- Contact:
Re: [MOD 0.16.x]Factorio Extended 0.3.0
Getting this error on startup, running on 0.16.10
-
- Inserter
- Posts: 23
- Joined: Thu Apr 27, 2017 7:33 pm
- Contact:
Re: [MOD 0.16.x]Factorio Extended 0.3.0
I was able to load this mod on 0.16.10 and other version including 0.16.14. Try and deleting the Factorio Extended Logistics mod out of the mod folder and redownload the modfixterjake wrote:
Getting this error on startup, running on 0.16.10
Re: [MOD 0.16.x]Factorio Extended 0.3.0
The mod Factorio Extended - Transport will not load. I am using version .16.3 and I am getting an error loading the mod. The other Extended mods
- Attachments
-
- mods not loading1.jpg (85.41 KiB) Viewed 9067 times
-
- Inserter
- Posts: 23
- Joined: Thu Apr 27, 2017 7:33 pm
- Contact:
Re: [MOD 0.16.x]Factorio Extended 0.3.0
you need to at least update factorio to 16.8, this is when they changed how fluid wagons workedbripi wrote:The mod Factorio Extended - Transport will not load. I am using version .16.3 and I am getting an error loading the mod. The other Extended mods
Re: [MOD 0.16.x]Factorio Extended 0.3.1
the boiler mk2 and boiler mk3 output water instead of steam in the 0.16. update
Re: [MOD 0.16.x]Factorio Extended 0.3.1
Hi kiyanis,kiyanis wrote:the boiler mk2 and boiler mk3 output water instead of steam in the 0.16. update
This issue has been addressed in the next update. I am sorry about this issue I thought I checked all the code beforehand but there is a lot of stuff to update in this mod.
Sincerely
NathGamer
-
- Inserter
- Posts: 20
- Joined: Sat Jul 09, 2016 2:26 am
- Contact:
Re: [MOD 0.16.x]Factorio Extended 0.3.1
I also had this and upon a quick look it is looking for the file roboport-base-patch-mk2.pngfixterjake wrote:
Getting this error on startup, running on 0.16.10
where-as the file name is actually roboport-base-mk2-patch.png
-
- Burner Inserter
- Posts: 5
- Joined: Thu Aug 04, 2016 9:09 pm
- Contact:
Re: [MOD 0.16.x]Factorio Extended 0.3.1
I'm having the same problem with the pipe-mk2.png in Power and the electric-furnace-base-mk2.png in Machines
-
- Manual Inserter
- Posts: 1
- Joined: Sun Jan 14, 2018 5:35 am
- Contact:
Re: [MOD 0.16.x]Factorio Extended 0.3.1
I having a problem with the display of your factories when it is in use. When the animation is active the factory scrolls into the ground. Not sure what to do to fix this?
Re: [MOD 0.16.x]Factorio Extended 0.3.1
How to get FactorioExtended 0.3.1 full suite playing nice with Factorio 0.16.16 (As at 15 Jan 2018).
1. Inside FactorioExtended-Transport_0.3.1
goto \graphics\entity\pipe-to-ground
Copy hr-pipe-to-ground-* (4 items) to a folder.
Rename them to not have hr-* so they end up as pipe-to-ground-down.png for example
Copy them back into the zip in the same location so you will have 4 extra files.
(You will end up with high res pipes but the textures are missing from the current download)
**** (If you don't do the pipe graphic duplication, squeak-through will not work with this mod)
goto \graphics\entity\transport-belt\
Copy hr-blistering-transport-belt.png and hr-furious-transport-belt (2).png to a folder
Rename them to blistering-transport-belt.png and furious-transport-belt.png respectively
Copy them back into the folder overwriting the originals.
(You will end up with high res belt textures but the original textures are broken. Also the furious (2).png seems to be a mid res texture and superfluous anyway)
2. Inside FactorioExtended-Machines_0.3.1
goto \graphics\entity\electric-furnace\
Rename hr-electric-mk2-furnace.png to hr-electric-furnace-mk2.png
Rename hr-electric-mk3-furnace.png to hr-electric-furnace-mk3.png
3. Inside FactorioExtended-Logitstics_0.3.1
goto \graphics\entity\roboport\
Rename hr-roboport-mk2-patch.png to hr-roboport-patch-mk2.png
Rename hr-roboport-mk3-patch.png to hr-roboport-patch-mk3.png
You may also need to do roboport-base depending on your file download, I can't remember this bit.
That's all! Good luck!
1. Inside FactorioExtended-Transport_0.3.1
goto \graphics\entity\pipe-to-ground
Copy hr-pipe-to-ground-* (4 items) to a folder.
Rename them to not have hr-* so they end up as pipe-to-ground-down.png for example
Copy them back into the zip in the same location so you will have 4 extra files.
(You will end up with high res pipes but the textures are missing from the current download)
**** (If you don't do the pipe graphic duplication, squeak-through will not work with this mod)
goto \graphics\entity\transport-belt\
Copy hr-blistering-transport-belt.png and hr-furious-transport-belt (2).png to a folder
Rename them to blistering-transport-belt.png and furious-transport-belt.png respectively
Copy them back into the folder overwriting the originals.
(You will end up with high res belt textures but the original textures are broken. Also the furious (2).png seems to be a mid res texture and superfluous anyway)
2. Inside FactorioExtended-Machines_0.3.1
goto \graphics\entity\electric-furnace\
Rename hr-electric-mk2-furnace.png to hr-electric-furnace-mk2.png
Rename hr-electric-mk3-furnace.png to hr-electric-furnace-mk3.png
3. Inside FactorioExtended-Logitstics_0.3.1
goto \graphics\entity\roboport\
Rename hr-roboport-mk2-patch.png to hr-roboport-patch-mk2.png
Rename hr-roboport-mk3-patch.png to hr-roboport-patch-mk3.png
You may also need to do roboport-base depending on your file download, I can't remember this bit.
That's all! Good luck!
Re: [MOD 0.16.x]Factorio Extended 0.3.1
Hi @NathGamer,NathGamer wrote:Hi kiyanis,kiyanis wrote:the boiler mk2 and boiler mk3 output water instead of steam in the 0.16. update
This issue has been addressed in the next update. I am sorry about this issue I thought I checked all the code beforehand but there is a lot of stuff to update in this mod.
Sincerely
NathGamer
Any idea on when the next update will be? My Power Plant heat exchangers are filling my steam reservoir with water!
Re: [MOD 0.16.x]Factorio Extended 0.3.1
hi NathGamer,
Thank you for making such an awesome mod. I have played a bit and recently tried migrating to 0.16. I ran into problems loading the mod then found the fixes here. I have applied all the fixes and still cannot load the mod pack in .16.15 Thanks for all the work you have put in so far and I hope you continue to work on it. Do you have a way to donate to you for your efforts on the mod?
Thank you for making such an awesome mod. I have played a bit and recently tried migrating to 0.16. I ran into problems loading the mod then found the fixes here. I have applied all the fixes and still cannot load the mod pack in .16.15 Thanks for all the work you have put in so far and I hope you continue to work on it. Do you have a way to donate to you for your efforts on the mod?
- Deadlock989
- Smart Inserter
- Posts: 2529
- Joined: Fri Nov 06, 2015 7:41 pm
Re: [MOD 0.16.x]Factorio Extended 0.3.1
Bug report: Factorio Extended Transport stops Factorio loading if in anything lower than high resolution mode, because of missing sprites (e.g. "pipe-to-ground-down.png")
Re: [MOD 0.16.x]Factorio Extended 0.3.1
will this be updated to work with 0.16? really enjoyed this mod in .15 would love to start a new map with this mod
Re: [MOD 0.16.x]Factorio Extended 0.3.1
After 0.16, and even with 0.3.1, when I load a game, all Factorio Extended items are removed. I understood 0.3.1 should work with 0.16? Please help - I love this mod and would rather not live without it...
Re: [MOD 0.16.x]Factorio Extended 0.3.1
My boilers in FE0.3.1 (factorio 16.27) don't output steam any more. They instead produce toasty 165C water. I think the boiler system changed slightly so that hot water doesn't automagically make steam anymore. Anyway I posted lines I think are at fault:
factorio_extended wrote: output_fluid_box =
{
base_area = 1,
height = 2,
base_level = 1,
pipe_covers = pipecoverspictures(),
pipe_connections =
{
{type = "output", position = {0, -1.5}}
},
production_type = "output"
},
fluid_input =
{
name = "water",
amount = 0.0
},
fluid_output =
{
name = "steam",
amount = 0.0
},
demo_entities wrote: output_fluid_box =
{
base_area = 1,
height = 2,
base_level = 1,
pipe_covers = pipecoverspictures(),
pipe_connections =
{
{type = "output", position = {0, -1.5}}
},
production_type = "output",
filter = "steam"
},
Re: [MOD 0.16.x]Factorio Extended 0.3.1
Hello!
I have just now downloaded your mods and have noticed the same issue many people before me have, it seems to have something to do with alot of your lower resolution texture files across mods being named inappropriately or being outright broken. Please fix this issue as your mods seem great, but this makes them literally unusable for a lot of people.
I have just now downloaded your mods and have noticed the same issue many people before me have, it seems to have something to do with alot of your lower resolution texture files across mods being named inappropriately or being outright broken. Please fix this issue as your mods seem great, but this makes them literally unusable for a lot of people.