pY Raw Ores Discussion

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Mr. Tact
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Re: pY Raw Ores Discussion

Post by Mr. Tact »

Is it possible to make the Ground Borer to indicate the expected resources for whatever it is mining? Or is there some oddity in the data structure which doesn't allow it? Perhaps because you have to choose a recipe?
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Re: pY Raw Ores Discussion

Post by pyanodon »

Well well well.... we got a tie here. In that case, i will sort it out and the next chain will be.....

URANIUM.


You guys......you have NO IDEA..of how complex that sh*t is. I will sweat to tone down the whole process. But anyway...lets do it :D
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Re: pY Raw Ores Discussion

Post by pyanodon »

Also.... here the Impact crusher. :D


Image

Now will start the hydro-classifier.
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Re: pY Raw Ores Discussion

Post by gosensgo86 »

pyanodon wrote:Well well well.... we got a tie here. In that case, i will sort it out and the next chain will be.....

URANIUM.


You guys......you have NO IDEA..of how complex that sh*t is. I will sweat to tone down the whole process. But anyway...lets do it :D
No, no toning down! :P

But on a serious note, will this include nuclear waste processing? I feel like this is something that could be expanded upon as well.

Also, that impact crusher looks really nice. :D

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Re: pY Raw Ores Discussion

Post by aklesey1 »

Uranium chain
Well, now I'll know what to do with a bunch of uranium ore which is formed after processing of rare earth resources

Impact crusher looks interesting :)
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Re: pY Raw Ores Discussion

Post by pyanodon »

The problem with uranium between all other minerals is, in game, its only used for energy generation. So a better yield would only make the fuel cells more efficient.
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Re: pY Raw Ores Discussion

Post by Hellatze »

Vetrosian wrote:I'm convinced people running Angels with pymods are insane, py-bob is complex enough, and then you add Angels? Madness!

Seriously though, I like the developing levels of output with more investment into the process.
please.

i manage to get science tier 2 automated with all of thoose 3 mod combined.

however, for tier 3 science are near impossible to make.

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Re: pY Raw Ores Discussion

Post by Hellatze »

pyanodon wrote:The problem with uranium between all other minerals is, in game, its only used for energy generation. So a better yield would only make the fuel cells more efficient.
i think uranium should have another use. beside weapon and energy.

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Re: pY Raw Ores Discussion

Post by pyanodon »

Greetings fellow builders...today we bring the Hydro-classifier building...another of the few we will use in several chains to split the slime from the ore pulp (among other uses).

Image


Now the challenge to make the iron mine.
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Re: pY Raw Ores Discussion

Post by aklesey1 »

Good work looks good, that graphics reminded me about graphics from NPUtils mods https://mods.factorio.com/mod/NPUtils ;) - some buildings are graphically similar in style to this building, but u have painted more beautiful :D

Can we except fluorine using for uranium chain and some another like uranium fluoride compound?
Last edited by aklesey1 on Mon May 14, 2018 4:33 am, edited 1 time in total.
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Re: pY Raw Ores Discussion

Post by pyanodon »

aklesey1 wrote:Good work looks good? that graphics reminded me about graphics from NPUtils mods https://mods.factorio.com/mod/NPUtils ;) - some buildings are graphically similar in style to this building, but u have painted more beautiful :D

Can we except fluorine using for uranium chain and some another like uranium fluoride compound?

Thanks...and no, i wont create anything new from uranium. This mod is about ore processing, so it will make resources easier to the people who are complaining too much about complexity in pyHT and others.
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Re: pY Raw Ores Discussion

Post by aklesey1 »

Okey thanks
Sorry about the punctuation marks with my english :oops:
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Re: pY Raw Ores Discussion

Post by aklesey1 »

I have some concerns about the centrifuge whose recipe has been altered in PYHT - its not so costly for now
And to me is interesting to look for advanced changed chain for this awesome uranium processing and enrichment :)
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Re: pY Raw Ores Discussion

Post by Splicer9 »

Loving your graphics, the buildings look great. Looking forward to this addition to your mods. Could I quickly ask what program you use to design these sprites? Was maybe looking at getting into that with Cinema 4D or something, I have so many ideas (don't we all). Thanks for all your hard work.

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Re: pY Raw Ores Discussion

Post by pyanodon »

Splicer9 wrote:Loving your graphics, the buildings look great. Looking forward to this addition to your mods. Could I quickly ask what program you use to design these sprites? Was maybe looking at getting into that with Cinema 4D or something, I have so many ideas (don't we all). Thanks for all your hard work.

Glad you like then, i use 3dsMax
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Re: pY Raw Ores Discussion

Post by pyanodon »

Greetings!

Today, after long time, we finished the Iron mine super structure.

ImageImage

Now i can focus on uranium. :)
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Re: pY Raw Ores Discussion

Post by Squeegy »

Nice physics on those rocks!

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Re: pY Raw Ores Discussion

Post by aklesey1 »

I like it, great opencast mine :D
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Re: pY Raw Ores Discussion

Post by aklesey1 »

Where to use phosphoric acid from iron processing chain if not going to use pyht? Can it have some application in this mod directly? Or may be for pycp of may be in pyht?

I have some thoughts about looping the production line if I turn iron boards into iron oxide via nitrobenzene - it means that i can get some amount of phosphoric acid with looping iron production with using pyht lol :lol:
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Re: pY Raw Ores Discussion

Post by pyanodon »

Greetings! Finally we finished the uranium chain. It was hard, but we could reduce the process enough to make it playable.

Image

Now start to model the Uranium Mine.
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