[0.16.42] graphics bug in font rendering
[0.16.42] graphics bug in font rendering
the number "0" is rendered incorrect, a small amount is cut off on the right side. only this number seems affected.
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Re: 0.16.42 graphics bug in font rendering
This is all going to be revamped in [17.0] anyway.
Read FFF-238.
It's be like worrying about a stray coal on the wrong side of a belt in a giant smelter setup when you're going to bulldoze it all anyway to make room for electric smelters.
Read FFF-238.
It's be like worrying about a stray coal on the wrong side of a belt in a giant smelter setup when you're going to bulldoze it all anyway to make room for electric smelters.
Other Crazy Suggestions:
| Circuit Network Information 2.0 - Open Your World | "Each" Signal Choice as Stack Size Control Signal |
| Circuit Network Information 2.0 - Open Your World | "Each" Signal Choice as Stack Size Control Signal |
Re: [0.16.42] graphics bug in font rendering
Does it affect all occurrences of 0 or only this place?
Re: [0.16.42] graphics bug in font rendering
after going back to older savegames - I have the same little overlay bug with "Roboter-Arbeitsgeschwindigkeit 18" ,19,20kovarex wrote:Does it affect all occurrences of 0 or only this place?
My color birthday was May 2nd 2020 - Thank you Enchroma
Re: [0.16.42] graphics bug in font rendering
i think it was ony in the research area.Does it affect all occurrences of 0 or only this place?
Re: [0.16.42] graphics bug in font rendering
As the font system was so heavily changed for 0.17 I assume that it will be fixed.