[kovarex] [0.16.41] Crash when loading save: "Rail already connected"

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Diskeater
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[kovarex] [0.16.41] Crash when loading save: "Rail already connected"

Post by Diskeater »

Game crashed with an “unexpected error” when trying to load current save. Took a look at the log and it looks like an issue with rails: "Error when creating segment ###, found rail already connected to segment ###". I’ve attached the crash log. My save is here: https://drive.google.com/file/d/1p-vlFr ... sp=sharing

Let me know if you need any more info.
Attachments
factorio-current.log
Crash log.
(7.92 KiB) Downloaded 275 times
jsalomon
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Re: [0.16.41] Crash when loading save: "Rail already connected"

Post by jsalomon »

I just hit this as well - crash log is attached here I've uploaded zips for my save (https://drive.google.com/file/d/1V6pAOd ... sp=sharing) and mod dir (https://drive.google.com/file/d/1GqSIPO ... sp=sharing)

Possibly relevant - in the few minutes before the save, I was repeatedly placing and then deconstructing a blueprint (rail / blue belt train loading station), with my personal construction bots flying around trying to follow whatever the most recent orders were at any given time. I also toggled the PickerExtended mod during this process (for the blueprint-mirror functionality). I also replicated the crash with all three 2-minute autosaves
Attachments
factorio-current.log
(7.5 KiB) Downloaded 274 times
Winterish
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[0.16.41] Crash when loading save: "RailSegment.cpp"

Post by Winterish »

Hi Factorio Devs,

I can't open my current factory save file (162hrs) - it was fine just yesterday.
details
Regards,
Winterish

Merged...
Attachments
factorio-dump-current.dmp
factorio-dump-current.dmp
(574.84 KiB) Downloaded 218 times
factorio-current.log
factorio-current.log
(6.7 KiB) Downloaded 243 times
MODS_Factory.zip
Save File I am attempting to load
(48.36 MiB) Downloaded 285 times
basilgohar
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Re: [0.16.41] Crash when loading save: "Rail already connected"

Post by basilgohar »

This sounds similar to the issue I'm having. Per instructions, here's my past two logs attached.
Attachments
factorio-previous.log
Previous crash log
(73.91 KiB) Downloaded 247 times
factorio-current.log
Crash log
(81.04 KiB) Downloaded 256 times
jebob
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Re: [0.16.41] Crash when loading save: "Rail already connected"

Post by jebob »

Same.

EDIT all my autosaves have the same issue. I am not using robots, but I am using a long reach mod and blueprints for rails.
Attachments
mod-list.json
(2.93 KiB) Downloaded 240 times
factorio-dump-current.dmp
(536.93 KiB) Downloaded 278 times
factorio-current.log
(22.84 KiB) Downloaded 261 times
AB3.1.zip
(11.92 MiB) Downloaded 200 times
Last edited by jebob on Tue May 08, 2018 6:11 am, edited 1 time in total.
Matrix_V
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Re: [0.16.41] Crash when loading save: "Rail already connected"

Post by Matrix_V »

Same issue.
jsalomon wrote:Possibly relevant - in the few minutes before the save, I was repeatedly placing and then deconstructing a blueprint (rail / blue belt train loading station), with my personal construction bots flying around trying to follow whatever the most recent orders were at any given time.
Similar to jsalomon, I believe I had rail deconstruction tasks queued.
Attachments
Jim.zip
(41.27 MiB) Downloaded 327 times
mod-list.json
(275 Bytes) Downloaded 231 times
Last edited by Matrix_V on Wed May 09, 2018 1:55 pm, edited 1 time in total.
Bootvi
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Re: [0.16.41] Crash when loading save: "Rail already connected"

Post by Bootvi »

Same, and I agree - it is related to massive building/deconstructing with robots, and being far from them - so they're still out.

In fact, I am attaching a save game here that has this queued just before saving:
https://drive.google.com/open?id=15er5_ ... mah5piw9Bg_

To recreate, load the save 01 BEFORE, and wait 30 seconds. Then Save and try to load again -it'll crash .
However, if I wait for the personal rebots to return, it'll be fine.

Sometimes, if I had my robots do that miles away, and they're slowly returning to me, it'll crash too. Which means that all 3 autosaves will be ruined too.

Mods:
rso-mod_3.5.13
DeadlockLoaders_1.5.3
DeadlockStacking_1.5.3
FARL_2.1.1
Power Armor MK3_0.1.3
Squeak Through_1.2.2
TinyStart_0.16.6
upgrade-planner_1.5.3
Waterfill_v15_0.1.3
Attachments
mod-list.json
(1.17 KiB) Downloaded 220 times
factorio-current.log
(8.32 KiB) Downloaded 228 times
cawgod
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Re: [0.16.41] Crash when loading save: "Rail already connected"

Post by cawgod »

jsalomon wrote:[...]
Possibly relevant - in the few minutes before the save, I was repeatedly placing and then deconstructing a blueprint (rail / blue belt train loading station), with my personal construction bots flying around trying to follow whatever the most recent orders were at any given time. [...]
Same here; in a heavily modded game using my personal robots I scheduled an area with plenty of rails for deconstruction and directly scheduled another print with even more rails and similar layout to be placed directly over it (e.g. replacing a t-junction with a crossing). I was doing this for the last couple of hours or so, so my autosaves are pretty much all affected.

https://drive.google.com/drive/folders/ ... sp=sharing
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Re: [0.16.41] Crash when loading save: "Rail already connected"

Post by baronting »

Same thing when joining an online map. I had marked some rails for bot deletion but not visited them so all similar to above replies.
Files attached.
Attachments
factorio-dump-current.dmp
(445.8 KiB) Downloaded 234 times
factorio-current.log
(333.07 KiB) Downloaded 188 times
kovarex
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Re: [0.16.41] Crash when loading save: "Rail already connected"

Post by kovarex »

Bootvi wrote:Same, and I agree - it is related to massive building/deconstructing with robots, and being far from them - so they're still out.

In fact, I am attaching a save game here that has this queued just before saving:
https://drive.google.com/open?id=15er5_ ... mah5piw9Bg_

To recreate, load the save 01 BEFORE, and wait 30 seconds. Then Save and try to load again -it'll crash .
My big thanks to you. When I returned to this bug report, I wasn't really sure how to figure out how it is happening, and this kind of setup, where I could easily reproduce the moment when it gets broken was the key to fix the bug.

So this is fixed for 0.16.42
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Re: [0.16.41] Crash when loading save: "Rail already connected"

Post by Matrix_V »

kovarex wrote:So this is fixed for 0.16.42
Thank you! Will our broken saves be usable?
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Re: [0.16.41] Crash when loading save: "Rail already connected"

Post by mayreau »

Matrix_V wrote:
kovarex wrote:So this is fixed for 0.16.42
Thank you! Will our broken saves be usable?
The question on all our minds, to be sure!
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Re: [0.16.41] Crash when loading save: "Rail already connected"

Post by kovarex »

Matrix_V wrote:
kovarex wrote:So this is fixed for 0.16.42
Thank you! Will our broken saves be usable?
Obviously yes.
The migration, that re-builds the segments and signal connections is working properly (after 4 releases of fixing it), and I just re-activated it when transitioning to 0.16.42
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Re: [0.16.41] Crash when loading save: "Rail already connected"

Post by mayreau »

kovarex wrote:
Matrix_V wrote:
kovarex wrote:So this is fixed for 0.16.42
Thank you! Will our broken saves be usable?
Obviously yes.
The migration, that re-builds the segments and signal connections is working properly (after 4 releases of fixing it), and I just re-activated it when transitioning to 0.16.42
Wonderful, thanks kovarex. Do you have an estimate for when this update will be pushed live?
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Re: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"

Post by Supanova_HS »

This bug is causing a lot of games to fail now, at what point does a bug become critical to warrant a hot fix?

I've witnessed 3 save games fail due to this, several multiplayer maps crash on load, and 2 new posts in a matter of minutes also related to this crash :(
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Re: [0.16.41] Crash when loading save: "Rail already connected"

Post by Bootvi »

kovarex wrote:
Bootvi wrote:Same, and I agree - it is related to massive building/deconstructing with robots, and being far from them - so they're still out.

In fact, I am attaching a save game here that has this queued just before saving:
https://drive.google.com/open?id=15er5_ ... mah5piw9Bg_

To recreate, load the save 01 BEFORE, and wait 30 seconds. Then Save and try to load again -it'll crash .
My big thanks to you. When I returned to this bug report, I wasn't really sure how to figure out how it is happening, and this kind of setup, where I could easily reproduce the moment when it gets broken was the key to fix the bug.

So this is fixed for 0.16.42
YAY I helped the game I love so much! :D

I've been working for years in a software company as Support working with developers, so I know what devs needs to fix bugs.
Thanks for getting this one fixed.
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Re: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"

Post by mayreau »

Supanova_HS wrote:This bug is causing a lot of games to fail now, at what point does a bug become critical to warrant a hot fix?

I've witnessed 3 save games fail due to this, several multiplayer maps crash on load, and 2 new posts in a matter of minutes also related to this crash :(
Yeah, I was hoping this would be a hotfix as well. Don't want to be forced to start a new game just because I can't load the one I'm working on!
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Re: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"

Post by kovarex »

The problem was, that we were moving to the new office, so we couldn't make the release right away.
We are now in the new office and the release is in progress already.
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Re: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"

Post by Supanova_HS »

kovarex wrote:The problem was, that we were moving to the new office, so we couldn't make the release right away.
We are now in the new office and the release is in progress already.
Are you single? :P
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Re: [kovarex] [0.16.41] Crash when loading save: "Rail already connected"

Post by cawgod »

It seems to me that the fix did not make it to the .42; neither can I find it in the changelog nor does my savegame load...

edit:

Ok, something has changed: I now have

Code: Select all

460.368 Error EntityGhost.cpp:497: this->innerEntity->buildabilityCheck(BuildCheckData(BuildCheckType::ScriptBuilding)) == BuildCheckResult::Buildable was not true
instead of "Error when creating segment" when loading the save...

edit2:
https://drive.google.com/open?id=1PDawO ... Qapjny2_Q5

edit3:
The error persists even after trying to load the save in an unmodded .42
Last edited by cawgod on Fri May 11, 2018 3:16 pm, edited 1 time in total.
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