As far as I can remember you get a desync.Koub wrote:What would happen if people with different backers.json want to play multi, and a name is chosen for one player's building that is not present in the other one's ?
Names are saved with the map.
As far as I can remember you get a desync.Koub wrote:What would happen if people with different backers.json want to play multi, and a name is chosen for one player's building that is not present in the other one's ?
That doesn't matter. You can set any name you want. When you first place something the name is randomly chosen (in this case from the backers.json file). By just putting a "0" as the only name you have the advantage that your items are numbered.Koub wrote:What would happen if people with different backers.json want to play multi, and a name is chosen for one player's building that is not present in the other one's ?
Code: Select all
{
"backers": [
"0"
]
}
Could you move to a list of blocked and let them change one last time? Some people may not be able to change in time, due to IRL stuff (work, vacation, exams), and may lose the title for good.Keep in mind that at the end, we will go through the list and delete anything obscene or offensive, plus anything we find inappropriate, at our own discretion.
Easiest would be to delete the game. What is your point again?steinio wrote: Easiest would be to delete all non names.
Are you dumb?meganothing wrote:Easiest would be to delete the game. What is your point again?steinio wrote: Easiest would be to delete all non names.
I thought the big smiley was enough indication that most of that line was just humor. But to spell out the point behind the comment:steinio wrote:Are you dumb?meganothing wrote:Easiest would be to delete the game. What is your point again?steinio wrote: Easiest would be to delete all non names.
This topic is about removing offense backer names.
Go sleep again.
That may work - the major issue with that is that in sending a new player straight into a large factory, they will probably have no idea what's going on and perhaps get a bit intimidated.roslow82 wrote:First off, I love this game sooo much! Great job guys!
I had an idea about this. You could do a bit of a flashback. Show the character amid a huge factory and then flash to the beginning and use blueprints to dictate how/where he builds things to create the huge factory seen in the beginning. Obviously you guys are better at this than me, but its just an idea to incorporate some of the missing elements you pointed out.
i already call my worker bots "bro bots"fishycat wrote:Why not useMorgan FreemanFactorioBot as narrator for demo and also in tutorials and campaigns?
He could slowly follow you around and on click a little screen or window opens with all the objectives and infos.
https://mods.factorio.com/mod/BroBotsMerlin_pfp wrote:i already call my worker bots "bro bots"fishycat wrote:Why not useMorgan FreemanFactorioBot as narrator for demo and also in tutorials and campaigns?
He could slowly follow you around and on click a little screen or window opens with all the objectives and infos.
At that point you could also be used to illustrate bottlenecks and how to find and fix them. Usually with some MOAR stuff.factory33 wrote:Here my feedback to the campaign/tutorial: (what I remeber from my own expeirence with it, was pre steam release):
The part where you rebuild the partially destroyed factory was most usefull I think. This allowed to show me how it could be done and I used that help gladly and there were some "oh this is much better then my own bad solution from before" moments. But I still had the freedom to try my own strange spaghetti in parallel.
The grind later in this mission is pointless if the player doesn't get the idea of throughput. I was just sitting there and waiting, maybe adding few smelters, but never in the amount that I would do today.
Idea: This little tutorial bot others mentioned could give advice like "With the current setup it will take you ~45min to achieve the goal! Why don't you double your throuput by increasing input, smelters, belts and assemblers?" (Maybe a mission with a production per time as goal instead of a total accumulated amount would make more sense anyways...)
Yeah, that would be overwhelming. However, I pictured more as they wouldn't be able to play at that point, and it would be more of an Introduction to what a massive factory could be as part of a short cut scene, with the main character doing an internal monologue like:Jap2.0 wrote:That may work - the major issue with that is that in sending a new player straight into a large factory, they will probably have no idea what's going on and perhaps get a bit intimidated.roslow82 wrote:First off, I love this game sooo much! Great job guys!
I had an idea about this. You could do a bit of a flashback. Show the character amid a huge factory and then flash to the beginning and use blueprints to dictate how/where he builds things to create the huge factory seen in the beginning. Obviously you guys are better at this than me, but its just an idea to incorporate some of the missing elements you pointed out.
Abregado, Can you tell us more about your experiences of using this in the classroom? I feel that this game does have possibilities in enhancing certain classroom topics. But I am also a bit worried about sharing this game with others because of the crack-like addictiveness of the game which would ruin a students studies in everything else! What kinds of lessons do you use it for, and how do you keep if from being a distraction?Hi, I'm Ben (Abregado). My experience as an educator using Factorio in the classroom means I have thoroughly examined new players (young and old), and have played the first 30 minutes of Factorio for as many hours as some players spend on a single megabase. The systems in Factorio are deep and interconnected, so creating an onboarding experience for a single concept poses many exciting challenges.
Making things work at all is a beginner obstacle.At that point you could also be used to illustrate bottlenecks and how to find and fix them. Usually with some MOAR stuff.