a few days ago fps started to drop down for me to around 30 and down to 5 when moving around, yet the gpu was basically idle and the cpu not fully utilized.
After checking the faq I used the command to kill all enemies
Code: Select all
/c game.forces["enemy"].kill_all_units()
as the game is modded I suspect some mod doing funky stuff, but I'm unable to track down which one as the timings shown in debug mode seem kinda normal to me?
https://postimg.cc/gallery/g68cfcc6/
also.. is there a way to hide the UI (-buttons) so I'm able to properly read the first lines of debug output?
Changing various ingame options in the graphics tab to reduce gpu or cpu load had no significant effect on fps.
If I load the savegame as singleplayer game or host it myself it's fine for me and for all connected players.
If the savegame is hosted by my friend or a dedicated server (in my network or remote) I have low fps.
My friend has similar hardware to mine and the remote dedi has a weaker cpu.
What confuses me is that UPS continues to float around 59-60 but fps drops.
dedicated server log
https://pastebin.com/ddztUHyx
client log
https://pastebin.com/7bpALpUj
mod list
https://pastebin.com/dmxsyKc5
but I have the dedicated server hosting the game on version 16.41 under the name "tryandcatch".
What can I do to locate (or try to fix) the problem?
EDIT
uploaded mods and savegame to dropbox
mods
https://www.dropbox.com/s/oyi02ylhg0zb66w/mods.zip?dl=0
savegame
https://www.dropbox.com/s/zl17e7ba3w8ash3/main.zip?dl=0