[0.16.40] Train signals no longer working

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Stillkill
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Re: [0.16.40] Train signals no longer working

Post by Stillkill »

I can confirm that the rail signals are not working. Attached is my log-file, save, and mods folder, as well as a link to the steam forum post I made earlier.

https://steamcommunity.com/app/427520/d ... 853637268/
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Bug report.zip
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tuplex
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Re: [0.16.40] Train signals no longer working

Post by tuplex »

I had this problem also, every signal on the map was flashing after I loaded my save. I reverted to .39, but then I was getting errors from Picker Extended, so I disabled that mod and everything seems OK for now.

Dune
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Re: [0.16.40] Train signals no longer working

Post by Dune »

This is fun to watch in my 250+ train base. Here's a screenshot at my copper ore stacker

Image

I can link my stream that shows everything exploding if you'd like.
Image

dood
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Re: [0.16.40] Train signals no longer working

Post by dood »

Same issue here.
Placing new rail blueprints down produces working signals but my rail network is too gigantic to just remake so the new patch is unplayable for me unless I start over entirely.

Planks
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Re: [0.16.40] Train signals no longer working

Post by Planks »

My save / mod combination also exhibits this problem. I didn't save and rolled back to 16.39, all good again.sd
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Meddleman
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Re: [0.16.40] Train signals no longer working

Post by Meddleman »

Version 0.16.41
FEAR NOT, BRETHREN. 'TIS BEEN RESOLVED.

Zanostra
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Re: [0.16.40] Train signals no longer working

Post by Zanostra »

not completely I think, indeed the signals work again, but the circuit network operated signals don't respect the being red conditions.
I have several stations accepting all material trains, but the rail signals only let the right train pass when their materialtype is low, but now instead all trains keep getting green light, and the station is jammed with materials.
disconnecting and connecting a circuitwire will set te train signals again to how they were supposed to work.
I suppose it's not really that big a deal because not a lot of people use stations this way I think, and since the update will only happen once per savegame.
But I wanted to let people know that if you load a save from before 16.41, you might want to check your circuit operated signals.

c0bRa
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Re: [0.16.40] Train signals no longer working

Post by c0bRa »

Zanostra wrote:But I wanted to let people know that if you load a save from before 16.41, you might want to check your circuit operated signals.
Does this also affect circuit conditioned stations?

looney
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Re: [0.16.40] Train signals no longer working

Post by looney »

Some, but not all, of my circuit conditions are broken after the 16.41 upgrade.

c0bRa
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Re: [0.16.40] Train signals no longer working

Post by c0bRa »

looney wrote:Some, but not all, of my circuit conditions are broken after the 16.41 upgrade.
Are they in the flimmering state? Like when you set a SR Latch via Blueprint? Perhaps it works to cut the Power off and on again... ;)

Zanostra
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Re: [0.16.40] Train signals no longer working

Post by Zanostra »

for the stations I don't know, but the signals react as if they don't have a red or green wire connected.
I don't expect them to be actualli, it were the signals that got the update fix, not the stations.

dgw
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Re: [0.16.40] Train signals no longer working

Post by dgw »

looney wrote:Some, but not all, of my circuit conditions are broken after the 16.41 upgrade.
Same here. I checked my central smelting stations real quick, and the iron drop stations are fine but the two signals at copper ore drop are ignoring the "Close signal" conditions.

It's unlikely to be at all relevant, but on the off chance that it will help track down what's going on: The iron station is much older than the copper station, having been on the map (and wired the way it is) for probably half (or more) of the map total play time (about two in-game weeks). The copper stations are much younger by comparison. Both were built in 0.15, IIRC.

smitty
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Re: [0.16.40] Train signals no longer working

Post by smitty »

Thanks! That worked.

looney
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Re: [0.16.40] Train signals no longer working

Post by looney »

I suspect the .41 map loading fix is dependent on construction order. I have a lot of blueprinted signals with conditions, some of which may have been constructed in a different order.

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