[kovarex][0.16.36] Crash: currentRail->trainEnteredCount != 0 was not true

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treeiously
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[kovarex][0.16.36] Crash: currentRail->trainEnteredCount != 0 was not true

Post by treeiously »

Hello world.

Everytime I try to pick up the trailer marked in the picture my game crashes.
That's all I can tell you.
Take a look at the picture, showing the trailer causing the problem, and the crash-report. Maybe you can help me

Greetings :)
20180422021130_1.jpg
20180422021130_1.jpg (1.14 MiB) Viewed 3963 times
factorio-current.log
(8.97 KiB) Downloaded 125 times
Last edited by treeiously on Sun Apr 22, 2018 12:43 am, edited 1 time in total.

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TruePikachu
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Re: Game crashing

Post by TruePikachu »

Code: Select all

   0.000 2018-04-22 02:02:03; Factorio 0.16.36 (build 36253, win64, steam)
   0.000 Operating system: Windows 10 (version 1709) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Michael Zawistowski/AppData/Roaming/Factorio [18213/764370MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.292 System info: [CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz, 4 cores, RAM: 3410/8132 MB, page: 5713/11972 MB, virtual: 226/134217727 MB, extended virtual: 0 MB]
   0.294 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: de]
   0.295 Available display adapters: 1
   0.296  [0]: \\.\DISPLAY1 - NVIDIA GeForce GT 755M {0x05, [0,0], 2560x1440, 32bit, 59Hz}
   0.296 Create display on adapter 0. Size 1280x720 at position [630, 342].
   0.386 Initialised Direct3D:[0] NVIDIA GeForce GT 755M; driver: nvldumdx.dll 22.21.13.8205
   0.391   Video memory size (dedicated video/dedicated system/shared system/available): 995/0/4066/4092 MB
   0.433 DSound: Starting _dsound_update thread
   0.433 DSound: Enter _dsound_update; tid=7392
   0.435 Device reset internal.
   0.437 Desktop composition is active.
   0.437 Graphics settings preset: medium-with-low-vram
   0.438 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.438                   [Parallel sprite loading: 1] [Max texture size: 0/4096] [Bmp cache: 1] [Sprite slicing: 1] [Low quality rotation: 1]
   0.608 Loading mod settings FARL 2.1.1 (settings.lua)
   0.608 Loading mod settings Aircraft 1.4.11 (settings.lua)
   0.610 Loading mod core 0.0.0 (data.lua)
   0.778 Loading mod base 0.16.36 (data.lua)
   2.277 Loading mod FARL 2.1.1 (data.lua)
   2.326 Loading mod air-filtering 0.6.0 (data.lua)
   2.373 Loading mod Aircraft 1.4.11 (data.lua)
   2.421 Loading mod EvoGUI 0.4.302 (data.lua)
   2.470 Loading mod upgrade-planner 1.5.3 (data.lua)
   2.515 Loading mod yi_railway 0.6.21 (data.lua)
   2.579 Loading mod Yuoki 0.6.74 (data.lua)
   2.668 Loading mod base 0.16.36 (data-updates.lua)
   2.752 Loading mod FARL 2.1.1 (data-updates.lua)
   2.816 Loading mod Aircraft 1.4.11 (data-updates.lua)
   2.877 Loading mod FARL 2.1.1 (data-final-fixes.lua)
   2.984 Checksum for core: 1316978547
   2.984 Checksum of base: 4140083139
   2.984 Checksum of FARL: 269230645
   2.984 Checksum of air-filtering: 462435006
   2.985 Checksum of Aircraft: 1746857086
   2.985 Checksum of EvoGUI: 1075929870
   2.985 Checksum of upgrade-planner: 378958687
   2.985 Checksum of yi_railway: 187943327
   2.985 Checksum of Yuoki: 361774434
   3.188 Loading sounds...
  14.336 Info PlayerData.cpp:67: Local player-data.json unavailable
  14.336 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1523804506
  14.546 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
  14.566 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
  14.570 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
  14.590 Initial atlas bitmap size is 16384
  14.597 Created atlas bitmap 16384x8811 [none]
  15.415 Created atlas bitmap 8192x1605 [shadow]
  15.438 Created atlas bitmap 8192x1056 [decal]
  15.451 Created atlas bitmap 4096x2920 [mipmap]
  15.621 Created atlas bitmap 4096x1568 [mipmap, smoke]
  15.633 Created atlas bitmap 4096x4092 [linear-minification, mipmap, terrain]
  15.663 Created atlas bitmap 4096x928 [linear-minification, mipmap, terrain]
  15.669 Created atlas bitmap 4096x2072 [no-crop, trilinear-filtering, icon, light]
  15.681 Created atlas bitmap 840x40 [no-crop, trilinear-filtering, linear-minification, mipmap, icon, light, terrain]
  15.681 Created atlas bitmap 4096x476 [alpha-mask]
  69.112 Sprites loaded
  69.112 Convert atlas 4096x2920 to: mipmap 
  69.165 Convert atlas 4096x1568 to: mipmap 
  69.193 Convert atlas 4096x4092 to: min-linear 
  69.265 Convert atlas 4096x928 to: min-linear 
  69.282 Convert atlas 4096x2072 to: trilinear-filtering 
  69.319 Convert atlas 840x40 to: trilinear-filtering 
  69.320 Convert atlas 4096x476 to: alpha-mask
  69.715 Custom inputs active: 3
  69.759 Factorio initialised
 402.449 Device reset internal.
 412.840 Loading map C:\Users\Michael Zawistowski\AppData\Roaming\Factorio\saves\_autosave3.zip: 10764277 bytes.
 412.948 Loading Level.dat: 28588732 bytes.
 412.954 Info Scenario.cpp:136: Map version 0.16.36-2
 413.778 Loading script.dat: 14899 bytes.
 413.826 Checksum for script C:/Users/Michael Zawistowski/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 55817070
 413.837 Checksum for script __FARL__/control.lua: 1448011823
 413.841 Checksum for script __EvoGUI__/control.lua: 1091021108
 413.844 Checksum for script __upgrade-planner__/control.lua: 1007996437
 413.845 Checksum for script __yi_railway__/control.lua: 4103403175
 413.846 Checksum for script __Yuoki__/control.lua: 1545924437
 419.661 Info AppManagerStates.cpp:1642: Saving finished
 561.027 Info AppManagerStates.cpp:1642: Saving finished
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-8fzf8a\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\logger.cpp (510): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\logging.cpp (86): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\logging.cpp (80): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-8fzf8a\src\entity\rollingstock.cpp (925): RollingStock::Carriage::removeRailState
c:\cygwin64\tmp\factorio-build-8fzf8a\src\entity\rollingstock.cpp (748): RollingStock::disconnectBothNeighbors
c:\cygwin64\tmp\factorio-build-8fzf8a\src\rail\trainmanager.cpp (738): TrainManager::onRollingStockDestroyed
c:\cygwin64\tmp\factorio-build-8fzf8a\src\entity\cargowagon.cpp (150): CargoWagon::onDestroy
c:\cygwin64\tmp\factorio-build-8fzf8a\src\entity\entity.cpp (286): Entity::forceDestroy
c:\cygwin64\tmp\factorio-build-8fzf8a\src\entity\entity.cpp (832): Entity::mine
c:\cygwin64\tmp\factorio-build-8fzf8a\src\manualstorage.cpp (215): ManualStorage::handleMinedEntity
c:\cygwin64\tmp\factorio-build-8fzf8a\src\manualminer.cpp (122): ManualMiner::performMining
c:\cygwin64\tmp\factorio-build-8fzf8a\src\entity\character.cpp (736): Character::update
c:\cygwin64\tmp\factorio-build-8fzf8a\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-build-8fzf8a\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-build-8fzf8a\src\surface\surface.cpp (1191): Surface::update
c:\cygwin64\tmp\factorio-build-8fzf8a\src\map\map.cpp (1302): Map::update
c:\cygwin64\tmp\factorio-build-8fzf8a\src\game.cpp (163): Game::update
c:\cygwin64\tmp\factorio-build-8fzf8a\src\scenario\scenario.cpp (865): Scenario::update
c:\cygwin64\tmp\factorio-build-8fzf8a\src\mainloop.cpp (1001): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-8fzf8a\src\mainloop.cpp (868): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RazerChromaWindowsSDKImpl::*)(void) __ptr64,RazerChromaWindowsSDKImpl * __ptr64>,std::default_delete<std::tuple<void (__cdecl RazerChromaWindowsSDKImpl::*)(void) __ptr64,RazerChromaWindowsSDKImpl * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF61B21FE4)
00007FFF61B21FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF61D8F061)
00007FFF61D8F061 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 570.295 Error RollingStock.cpp:925: currentRail->trainEnteredCount != 0 was not true
Logger::writeStacktrace skipped.
 570.295 Error CrashHandler.cpp:174: Map tick at moment of crash: 14156517
 570.295 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 573.935 Uploading log file
 573.942 Error CrashHandler.cpp:225: Heap validation: success.
 573.943 Creating crash dump.
 574.549 CrashDump success

Loewchen
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Re: Game crashing

Post by Loewchen »

Post the save please.

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treeiously
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Re: Game crashing

Post by treeiously »

Loewchen wrote:Post the save please.
Yeah, I noticed that somethig is missing. I tried to upload the save but then the site told me I cannot edit this post anymore. :o

EDIT: Nevermind, here it is
Yuoki.zip
(10.33 MiB) Downloaded 122 times


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Re: [kovarex][0.16.36] Crash: currentRail->trainEnteredCount != 0 was not true

Post by kovarex »

Thanks for the report.

I have a fix for this, but since 0.16.38 release is already in progress, it will be fixed for 0.16.39

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treeiously
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Re: [kovarex][0.16.36] Crash: currentRail->trainEnteredCount != 0 was not true

Post by treeiously »

kovarex wrote:Thanks for the report.

I have a fix for this, but since 0.16.38 release is already in progress, it will be fixed for 0.16.39
I'll survive. Thanks!

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