[0.10.1] The Bay

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Meorwow
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[0.10.1] The Bay

Post by Meorwow »

Image
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A common complaint I hear from my factorio-playing friends is that the game is simply too easy - you just sit in your base, fending off the occasional biter attack, and once you have built some advanced weaponry you move out and bulldoze all enemies in your way. I have attempted to rectify this problem by making a map in which you are forced to constantly battle challenging, if not overwhelming, enemies. A map in which, with the exception of some starting stone and iron, every resource field is guarded by the enemy. Most importantly though, a map in which you are on the offensive from the very first minutes. I have already made one such map, called The Oasis, which received positive feedback. As such, I decided to make another one. Like it's predecessor, The Bay is still a "hardcore" map, but it is significantly easier than the Oasis. For a brief comparison of the two maps look in the tab below.
Spoiler
https://www.dropbox.com/s/dh3uitioxqbphhx/bay.zip
It's a save file, not a scenario, so put it into your Factorio\saves folder.
The result of a 13 hour play-through are seen in the tab below. I've used no mods in it.
SPOILERS
Last edited by Meorwow on Sun Jul 06, 2014 8:15 pm, edited 1 time in total.
kasper747
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Re: [0.10.1] The Bay

Post by kasper747 »

Now I dont like Factorio :( it is too hard!

;) Nice map. A real challenge
kasper747
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Re: [0.10.1] The Bay

Post by kasper747 »

Played now for about 10 hours.
The map is playebale. But you need realy to think what to do.

Very good concept from you. I like also that the map looks natural and not artifitial.
Vitduo
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Re: [0.10.1] The Bay

Post by Vitduo »

Very interesting. Hard challenge.
P. S. "(and don't un-zip it!)" Why?
KitKat
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Re: [0.10.1] The Bay

Post by KitKat »

I wonder how do you kill big bitters. I mean since what tech?
Meorwow
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Re: [0.10.1] The Bay

Post by Meorwow »

KitKat wrote:I wonder how do you kill big bitters. I mean since what tech?
Heh, I personally consider this to be the most interesting part of the scenario.
Dealing with the three big biters on the copper field
Last edited by Meorwow on Mon Jul 07, 2014 9:29 pm, edited 1 time in total.
Meorwow
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Re: [0.10.1] The Bay

Post by Meorwow »

Vitduo wrote:P. S. "(and don't un-zip it!)" Why?
Because save-files in factorio are stored as .zip files and I used to be under the impression that un-zipping them will mess things up. As it turns out, that's not the case.
KitKat
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Re: [0.10.1] The Bay

Post by KitKat »

And what kind of armor? I can't deal enough damage without dieing.

EDIT: Made it with 30 grenades! After that, i think there is no more challenge.
Tristitan
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Re: [0.10.1] The Bay

Post by Tristitan »

hey ive tired this map and i have just one question?, how do you get the copper required for the power so you can research?, i have managed to kill the biters around the first coal seem but the pistal is really bad at killing the nests. i know the shotgun is good but that also requires research and a source of copper

all i require is a small hint, not a big push
Meorwow
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Re: [0.10.1] The Bay

Post by Meorwow »

Tristitan wrote:hey ive tired this map and i have just one question?, how do you get the copper required for the power so you can research?, i have managed to kill the biters around the first coal seem but the pistal is really bad at killing the nests. i know the shotgun is good but that also requires research and a source of copper

all i require is a small hint, not a big push
Obtaining starting copper, hint 1
Obtaining starting copper, hint 2
Obtaining starting copper, hint 3
Tristitan
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Re: [0.10.1] The Bay

Post by Tristitan »

thank you for that
kasper747
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Re: [0.10.1] The Bay

Post by kasper747 »

True, that after you got cuppper it is easy. I think here it is more about time. Because you need to whatch your pollution. I for example meed to spread my industry in the erea. Would be interesting to see the solution of you, how you managed it.
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