for inserters, there already exists Bob's Adjustable Inserters.Neuromantix wrote:Suggestion - corner loader - 90 degrees output relative to input
for loaders, one could try Belt Buffer, although that has lots of overpowered additional functionality, they are 1x2 in size, and which of the 6 adjacent tiles are inputs or outputs can be difficult to setup.
having Deadlock's loaders output items on one side and accept input from any of the three other sides would be really nice and make loader and beltbox setups even more compact (eg allowing a 2x2 setup instead of needing 1x3), but i don't know whether that would be possible since AFAIK the loaders are versions of vanilla loaders, and it also would either require two additional items with +-90 degree angles between input and output, or make the existing item much more difficult. either way it would require lots of reprogramming and new graphics.
But still something i wouldn't reject at all to have myself :-)
thank you very much for all those details !Deadlock989 wrote:lots of details
here is my simple version of a "pure stacker". it first filters the "to be stacked" items, then allows an inserter (filter inserter to make if foolproof) to add more items, and then merges the two branches again.
btw: i always use fresh fish and never transport them by belt. thus i always use fish as filter to block one output of a splitter that is used for merging. that clearly shows the purpose (merger instead of splitter) and avoids having stuck items in the deadend.
setting this up is easy, but it takes a lot of space, at least 10 tiles (2x5 or with the above 90-degree-loaders 3x4; in tilable setups 2x4 or 3x3). does anybody have an idea for a more compact setup ?
as a result, tilable 2x4 causes problems in beaconed assembly lanes (missing the fourth beacon for every third assembler), and 3x3 would prohibit beaconing completely. it also would make it impossible to have more than 1 belt between assemblers and beacons and/or to weave belts (thus only one belt each for input and output would be possible)
on the other hand, i already have built a beaconed assembly lane setup with 4 incoming and 1 outgoing belts by removing every second assembler and replacing it with the (un)stackers. snapping is still a problem ... i just tried and got this result:
in mod settings, both snap options were turned on. in the screenshot, the left and right versions are for the loaders pointing to the right or to the left side while being placed.
the yellow dots mark what was placed first and what second: on the bottom belt i placed the loaders first which immediately snapped properly to the belts and also stayed that way when i placed the stackers last. but on the top belt, i placed the stackers first and then the loaders, which results in all loaders being turned with the connecting belt to the right and all directions being turned towards the stacker (for loading from the belt) no matter which direction the belt was going or which direction the item had on the cursor.
when i tried the same again without having any belts placed, all loaders snapped properly to the stackers when placed after the stackers and when placed before the stackers they got placed exactly as they were on the cursor and didn't change later when placing the stackers.