https://www.youtube.com/watch?v=Je4vbVv1Uf8 - Video Link for example, world file below if you want to fiddle with it
![Smile :)](./images/smilies/icon_e_smile.gif)
Saved Game File - https://www.dropbox.com/sh/p9cqi65pqeur ... fM6QxMTdIa
Advanced Circuit Logic? I have not read about this...do you have a link with the goods mr.ssilk?ssilk wrote:Amazing. I can't await advanced circuit logic in v0.12.
From the setup I would split that in two circles: one for the assemblies and one for the control. I would also experiment with wagons, cause of their filters.
Oh okay "(If time allows!) more circuit logic (circuits for electricity, trains, liquids, etc.)" Very cool. Thanks for the links.ssilk wrote:Circuit logic is the logic, he uses to make all those stuff.
It's in in the roadmaps, that it will be enhanced:
https://forums.factorio.com/wiki/inde ... torio_0.11
or
https://forums.factorio.com/forum/vie ... ?f=3&t=678
And wagons are those big things you put behind a locomotive: https://forums.factorio.com/wiki/inde ... argo_wagon
With v0.10 the became filters, which may be useful to do things easier.
Yeah, he did a great job on this.-root wrote:Not bad
What I'd like to see is one of these factories covering the entire build chain that automatically resets and batches the correct materials regardless of what you take out when. It would take a huge amount of work to get it set up, but it would be awesome (and blueprinterable and therefore infinitely repeatable)