As title says ...
it would ease some headache when trying to fit some crazy combinator contraption into tight place
PS: maybe include all things, that can be connected with wires?
Ability to move combinator with wires still attached
Moderator: ickputzdirwech
Re: Ability to move combinator with wires still attached
Just blueprint copypaste it someplace else, it'll include the wires. Bots attach them for free.
Re: Ability to move combinator with wires still attached
Yep. It doesn't make much sense, but bots give wiring for free.Bots attach them for free.
If the game had hot tips this would be one of them.
Re: Ability to move combinator with wires still attached
how would that help if you want to move just one combinator?dood wrote:Just blueprint copypaste it someplace else, it'll include the wires. Bots attach them for free.
Re: Ability to move combinator with wires still attached
One problem with moving combinators with wires attached is that all attached wires have a maximum length. This length could be exceeded for one of the wires after moving.
Related thread:
viewtopic.php?f=6&t=52375 Drag Entities with Circuit Connections intact
Related thread:
viewtopic.php?f=6&t=52375 Drag Entities with Circuit Connections intact
Re: Ability to move combinator with wires still attached
oh .. i didnt see that thread .... .... but it is basically same thing - i have combinators contraption, that is intentionally spaced out (to see wires) but in "production" i wanna to make it as compact as possible - blueprints wont help much ....Tekky wrote:One problem with moving combinators with wires attached is that all attached wires have a maximum length. This length could be exceeded for one of the wires after moving.
Related thread:
viewtopic.php?f=6&t=52375 Drag Entities with Circuit Connections intact
and to wires: it could work simillar to blueprint attaching copper wires to existing poles and if distance is too far, then behave as blueprint placing on existing entity ...
Re: Ability to move combinator with wires still attached
Try Picker Extended. This mod has moving items feature.
https://mods.factorio.com/mod/PickerExtended
https://mods.factorio.com/mod/PickerExtended
Re: Ability to move combinator with wires still attached
This tool can move almost all entities, but I don't know how it works with combinators.
https://mods.factorio.com/mods/darkfrei/Shift_Tool
https://mods.factorio.com/mods/darkfrei/Shift_Tool