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Standing in a shadow looks weird
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Standing in a shadow looks weird
Title.
I don't know how to post pictures in the forum, but here is an imgur link. https://imgur.com/wVxdrYR
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Last edited by leadfeather89 on Sun Apr 08, 2018 9:56 pm, edited 1 time in total.
Re: Standing in a shadow looks weird
Quoted from here: p233989. Altered to be "on topic".
Image corrected
Re: Standing in a shadow looks weird
It's even better at night.
Re: Standing in a shadow looks weird
Holly crap... they should definitely remove shadows during night...DaveMcW wrote:It's even better at night.
Last edited by Gergely on Mon Apr 09, 2018 11:06 am, edited 1 time in total.
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Re: Standing in a shadow looks weird
Now I can't unsee it.
Re: Standing in a shadow looks weird
Fading shadows in and out at sunrise and sunset might have a huge impact on performance. And making them suddenly disappear would look be even worse.
Re: Standing in a shadow looks weird
Really? Isn't that just a black area with alpha value? Changing the alpha value for all shadows sounds relatively easy to do once a second.
- Deadlock989
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Re: Standing in a shadow looks weird
Not going to happen. Some entities (usually the larger ones) have a separate shadow layer. Some don't, the shadow is part of the sprite. Then there are mods, which might do either or both or neither.Gergely wrote:Holly crap... they should definitely remove shadows during night...DaveMcW wrote:It's even better at night.
It's not a 3D game, guys.
Re: Standing in a shadow looks weird
WHAT HAVE YOU DONE!?DaveMcW wrote:It's even better at night.
There are 10 types of people: those who get this joke and those who don't.
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Re: Standing in a shadow looks weird
The "lamp" is actually just a targeting marker for an orbital long-range spotlight, it doesn't produce the light itself :P.
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Re: Standing in a shadow looks weird
Yeah, but they definitely are kinda pretending it is with the addition of cliffs.Deadlock989 wrote:It's not a 3D game, guys.Gergely wrote:Holly crap... they should definitely remove shadows during night...DaveMcW wrote:It's even better at night.
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Re: Standing in a shadow looks weird
Yeah, well, best game in the world, they're allowed a couple of duff moves.leadfeather89 wrote:Yeah, but they definitely are kinda pretending it is with the addition of cliffs.
Re: Standing in a shadow looks weird
So fix the shadow for things that have a separate shadow layer, Throw all the vanilla entities back into the render queue to generate a separate shadow layer. And then sit back and watch how fast mod authors with do the same because their entities will be the only ones with broken shadows.Deadlock989 wrote:Not going to happen. Some entities (usually the larger ones) have a separate shadow layer. Some don't, the shadow is part of the sprite. Then there are mods, which might do either or both or neither.Gergely wrote:Holly crap... they should definitely remove shadows during night...DaveMcW wrote:It's even better at night.
It's not a 3D game, guys.
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Re: Standing in a shadow looks weird
You make it sound so trivial. Knock yourself out.
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Re: Standing in a shadow looks weird
Congratulations. You just doubled the VRAM requirement for factorio.mrvn wrote:So fix the shadow for things that have a separate shadow layer, Throw all the vanilla entities back into the render queue to generate a separate shadow layer. And then sit back and watch how fast mod authors with do the same because their entities will be the only ones with broken shadows.
Re: Standing in a shadow looks weird
If that is your problem then combine the entity layer with the shadow layer into a single layer at runtime. Just refresh that cached image every so often as light levels change. You don't have to keep both images in VRAM, you only need to know which part of the image needs to be adjusted for light levels. More work to code but surely not impossible.eradicator wrote:Congratulations. You just doubled the VRAM requirement for factorio.mrvn wrote:So fix the shadow for things that have a separate shadow layer, Throw all the vanilla entities back into the render queue to generate a separate shadow layer. And then sit back and watch how fast mod authors with do the same because their entities will be the only ones with broken shadows.
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Re: Standing in a shadow looks weird
To me all that sounds like a buttload of work for something incredibly trivial that is not even guaranteed to be noticed when you zoom in to maximum during the less than 50% of the time that it's night. If just one minute spent on carping like this takes away time and resources from all the other cool new stuff in the pipeline, that is an epic fail. Please just stop it.
Re: Standing in a shadow looks weird
There's a reason overhead tile based games don't do shadows.
Re: Standing in a shadow looks weird
And now you have the entity parts, shadow parts and a combined surface.mrvn wrote:If that is your problem then combine the entity layer with the shadow layer into a single layer at runtime. Just refresh that cached image every so often as light levels change. You don't have to keep both images in VRAM, you only need to know which part of the image needs to be adjusted for light levels. More work to code but surely not impossible.eradicator wrote:Congratulations. You just doubled the VRAM requirement for factorio.mrvn wrote:So fix the shadow for things that have a separate shadow layer, Throw all the vanilla entities back into the render queue to generate a separate shadow layer. And then sit back and watch how fast mod authors with do the same because their entities will be the only ones with broken shadows.
3 times the VRAM.
Re: Standing in a shadow looks weird
I always felt there was something wrong with night time in factorio. Now that you point it out, it's actually obvious why.DaveMcW wrote:It's even better at night.
Honestly, i think removing shadows altogether or making it an option to do so probably won't lose much out of the game. I play league on no shadows and i don't have an issue with it.
At the very least, having no shadows would be much better than shadows on a lit lamp.