[16.36] Game doesn't win on sattelite launch

Bugs that are actually features.
petterroea
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[16.36] Game doesn't win on sattelite launch

Post by petterroea »

What it says on the tin. Tested on a headless linux server, as well as locally using a "save a copy of the servers save" save.

To reproduce

Open the save and launch the rocket.

Expected behavior

The "You win" window, as well as a satelite launch counter in the top right

Actual behavior

Lack of any GUI described in expected behavior

Additional notes

I waited a minute after the rocket launch for any sign of it celerating the win, but nothing happened

Screenshots

Image

Image

Beautiful rocket effects
Attachments
factorio-current.log
The log file
(3.79 KiB) Downloaded 47 times
failed_factorio.zip
The save
(8.21 MiB) Downloaded 45 times
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Klonan
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Re: [16.36] Game doesn't win on sattelite launch

Post by Klonan »

The save you provided is missing a control.lua, so it is natural that the script gui (rocket launch win event etc.) does not work

You can use the command `/c game.reload_script`, then save and load, and it should load the proper script
petterroea
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Joined: Sun Apr 08, 2018 9:07 pm
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Re: [16.36] Game doesn't win on sattelite launch

Post by petterroea »

Klonan wrote:The save you provided is missing a control.lua, so it is natural that the script gui (rocket launch win event etc.) does not work

You can use the command `/c game.reload_script`, then save and load, and it should load the proper script
I got the warning "Using lua commands disables achievements", this is a bit unlucky as we are trying to get the game win achievement. Should i proceed? Steal the lua file from another save?

I ended up calling the command from the server like this:

Code: Select all

/c game.reload_script()
(it didn't produce any output), followed by a

Code: Select all

/save
, and a restart of the server. We still didn't get a rocket launch GUI. I attatched the new save file.

It is worth noting that this save was originally from the previous stable release. The server was upgraded to 16.36.
Attachments
eline-save.zip
(7.58 MiB) Downloaded 39 times
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Klonan
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Re: [16.36] Game doesn't win on sattelite launch

Post by Klonan »

petterroea wrote:
Klonan wrote:The save you provided is missing a control.lua, so it is natural that the script gui (rocket launch win event etc.) does not work

You can use the command `/c game.reload_script`, then save and load, and it should load the proper script
I got the warning "Using lua commands disables achievements", this is a bit unlucky as we are trying to get the game win achievement. Should i proceed? Steal the lua file from another save?

I ended up calling the command from the server like this:

Code: Select all

/c game.reload_script()
(it didn't produce any output), followed by a

Code: Select all

/save
, and a restart of the server. We still didn't get a rocket launch GUI. I attatched the new save file.

It is worth noting that this save was originally from the previous stable release. The server was upgraded to 16.36.

Now just do

Code: Select all

/toggle-rockets-sent-gui
Just tested it with the save you provided, shows 2 satellites sent
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