in control.lua, line 764, in the function script.on_event(defines.events.on_entity_renamed, you wrote:
if event.entity.type == "train-stop" then...
which causes issues with other mods, especially the "personal teleporter" mod.
for that mod, it would be enough to change the line to
if event.entity.type == "train-stop" and event.entity.name ~= "TP_marker" then
incompatible with personal teleporter mod and others
Moderator: Optera
incompatible with personal teleporter mod and others
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: incompatible with personal teleporter mod and others
Code: Select all
if event.entity.type == "train-stop" and event.entity.name == "logistic-train-stop" then
Re: incompatible with personal teleporter mod and others
[sarcasm] Sure let me make a blacklist for all mods that don't bother to properly handle train stops or events. [/sarcasm]
I see no reason why any mod should be incompatible with LTN.
I see no reason why any mod should be incompatible with LTN.
My Mods: mods.factorio.com