* I apologize for the bad English, if somewhere something is not written correctly, please create a topic with a problem.
Mod Right here https://mods.factorio.com/mods/Devterev ... vs_Warfare
Added by:
25mm autocannon for the tank and car
Flamethrower for a tank and a car
Shotgun for the tank
Increased damage and firing range by projectiles
* This mod is designed for strong opponents from other mods.
* The mod can be somewhat unfinished
Works with Bob's mods.
UPD:
Changed description
UPD 14.04.17:
Changed the name of the mod, now it's called devterev's warfare;
Add new turrets: Vulcan and Vulcan mk2,used 20mm ammunition;
Was returned to an ordinary tank;
Mesh for the tank, you can install equipment from the armor;
Reduced damage and rate of fire for 25mm cannon;
Added technology to improve the characteristics of the weapons of the tank and turrets;
Improved the speed characteristics of the tank with 25mm;
The recipe of scientific packages has been changed - now they are crafted with 10 pieces;
Development of fashion.
Next I want to add:
New weapons for the player
Maybe new monsters.
New power plants
Maybe something else.
25mm for vehecles or Devterev's Warfare
Re: 25mm for vehecles or Devterev's Warfare
If i try to load it in 0.16 i have an error saying that maximum wire distance of powerpoles must be =< than 64. Can you fix it?
Re: 25mm for vehecles or Devterev's Warfare
data-updates.lua (line 56++):
Maybe change it to:
Not tested.
Code: Select all
-- Power Pole Reach and Service Area
if (string.find(items.name, "-pole") or string.find(items.name, "substation")) and items.supply_area_distance and items.supply_area_distance > 0 and items.maximum_wire_distance and items.maximum_wire_distance > 0 then
items.maximum_wire_distance = items.maximum_wire_distance + powerpole_reach_multiplier;
items.supply_area_distance = items.supply_area_distance + powerpole_area_multiplier;
if items.supply_area_distance % 1 == 0 then
items.supply_area_distance = items.supply_area_distance - 0.5;
end
end
Code: Select all
-- Power Pole Reach and Service Area
if (string.find(items.name, "-pole") or string.find(items.name, "substation")) and items.supply_area_distance and items.supply_area_distance > 0 and items.maximum_wire_distance and items.maximum_wire_distance > 0 then
if items.maximum_wire_distance + powerpole_reach_multiplier > 64 then
items.maximum_wire_distance = 64
else
items.maximum_wire_distance = items.maximum_wire_distance + powerpole_reach_multiplier
end
items.supply_area_distance = items.supply_area_distance + powerpole_area_multiplier;
if items.supply_area_distance % 1 == 0 then
items.supply_area_distance = items.supply_area_distance - 0.5;
end
end
Re: 25mm for vehecles or Devterev's Warfare
Thanks a lot - it worked. I made a similar change for powerpole reach, as it has the same limit of 64? and bob brings it to 64 very fast
Hope author updates the mod himself.
Hope author updates the mod himself.
Re: 25mm for vehecles or Devterev's Warfare
steinio wrote:data-updates.lua (line 56++):Maybe change it to:Code: Select all
-- Power Pole Reach and Service Area if (string.find(items.name, "-pole") or string.find(items.name, "substation")) and items.supply_area_distance and items.supply_area_distance > 0 and items.maximum_wire_distance and items.maximum_wire_distance > 0 then items.maximum_wire_distance = items.maximum_wire_distance + powerpole_reach_multiplier; items.supply_area_distance = items.supply_area_distance + powerpole_area_multiplier; if items.supply_area_distance % 1 == 0 then items.supply_area_distance = items.supply_area_distance - 0.5; end end
Not tested.Code: Select all
-- Power Pole Reach and Service Area if (string.find(items.name, "-pole") or string.find(items.name, "substation")) and items.supply_area_distance and items.supply_area_distance > 0 and items.maximum_wire_distance and items.maximum_wire_distance > 0 then if items.maximum_wire_distance + powerpole_reach_multiplier > 64 then items.maximum_wire_distance = 64 else items.maximum_wire_distance = items.maximum_wire_distance + powerpole_reach_multiplier end items.supply_area_distance = items.supply_area_distance + powerpole_area_multiplier; if items.supply_area_distance % 1 == 0 then items.supply_area_distance = items.supply_area_distance - 0.5; end end
Sorry cant find the folder that this is in can you paste the file path?