Had a headless crash today and maybe you have some use out of these logs.
symbolized stacktrace
And a quick question do i still need to make a bug report if it has this line at the end?
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Factorio crashed. Generating symbolized stacktrace, please wait ...
53025.496 Warning Logger.cpp:483: Symbols.size() == 27, usedSize == 18
#0 0x0000000000a74dad in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /usr/include/c++/7/bits/unique_ptr.h:147
#1 0x0000000000842378 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /usr/include/c++/7/bits/unique_ptr.h:337
#2 0x000000000086b1df in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /usr/include/c++/7/bits/unique_ptr.h:331
#3 0x000000000099d011 in Logger::flush() at /tmp/factorio-build-m39aSU/src/Util/Logger.cpp:522
#4 0x0000000000a4ce66 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-m39aSU/src/Util/Logger.cpp:510
#5 0x0000000000a4cf9c in Logging::flush() at /tmp/factorio-build-m39aSU/src/Util/Logging.cpp:62
#6 0x0000000000a10804 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::string const&) at /tmp/factorio-build-m39aSU/src/Util/Logging.cpp:87
#7 0x00000000005d13a4 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) at /tmp/factorio-build-m39aSU/src/Util/Logging.cpp:80
#8 0x0000000000a122c2 in BlueprintLibrary::transferNextInQueue() at /tmp/factorio-build-m39aSU/src/Blueprint/BlueprintLibrary.cpp:1018 (discriminator 2)
#9 0x0000000000a13c8e in BlueprintLibrary::applyTransferBlueprintData(Map&, TransferBlueprintData const&, bool) at /tmp/factorio-build-m39aSU/src/Blueprint/BlueprintLibrary.cpp:656
#10 0x0000000000837260 in GameActionHandler::transferBlueprintData(InputAction const&, Controller*) at /tmp/factorio-build-m39aSU/src/GameActionHandler.cpp:3362
#11 0x0000000000c63c41 in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-build-m39aSU/src/GameActionHandler.cpp:263 (discriminator 4)
#12 0x0000000000c68e60 in InputHandler::flushToListeners(InputAction const&, bool) at /tmp/factorio-build-m39aSU/src/Input/InputHandler.cpp:66
#13 0x0000000000c69163 in InputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-m39aSU/src/Input/InputHandler.cpp:58
#14 0x0000000000c6971b in NetworkInputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-m39aSU/src/Net/NetworkInputHandler.cpp:158
#15 0x0000000000420639 in InputHandler::nextTick(unsigned int) at /tmp/factorio-build-m39aSU/src/Input/InputHandler.cpp:46
#16 (nil) in NetworkInputHandler::nextTick(unsigned int) at /tmp/factorio-build-m39aSU/src/Net/NetworkInputHandler.cpp:117
#17 0x0000000000426a2f in NetworkInputHandler::tryToApplyNextTickClosure() at /tmp/factorio-build-m39aSU/src/Net/NetworkInputHandler.cpp:110
Stack trace logging done
53028.599 Warning Logger.cpp:483: Symbols.size() == 22, usedSize == 17
53028.599 Error BlueprintLibrary.cpp:1019: this->getShelf(player)->getBlueprintRecord(front.id) was not true
Logger::writeStacktrace skipped.
53028.599 Error CrashHandler.cpp:174: Map tick at moment of crash: 11111149
53028.599 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
53028.599 Uploading log file
53028.711 Info CrashHandler.cpp:615: Wrote minidump to /opt/factorio3/factorio-dump-current.dmp
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53028.599 Uploading log file