Locale doesn't have to be identical on all peers.Zeblote wrote:Anyways, this topic was about accessing the localized text in mods.
Where exactly is the problem with determinism, assuming we have the following:
- player variable that has the locale he is using
- method to get localized text given a specific string and locale
- event that runs when a player changes locale
You can make a mod that changes/adds locale and use it in MP without any other peers having to have that mod.