
This "accelerator" looks like this -- don't mind the textures!

Looks like filter can only restrict fluid in it, but cannot apply to fluid itself, or on reverse blacklist some fluidbobingabout wrote:there is such a thing as a filter to be applied to a fluid box, but right now, the filter will allow only a single specified fluid to enter the fluid box, you can't have a list, or exclusions.
though if you are curious on this, it is how the new boiler and steam engine entities work.
The problem is, we cannot stop pipes from receive fluid from where we generate our special fluid, which is what I'm trying to donosports wrote:I got an idea, behause i struugle the Same Problem......
How about Create your Building with specific Fluid and Provide no recipe for the Fluid.
create the specific Fluid in a missused specific Boiler or off-Shore pump.
So there would be no possibility to Feed a wrong Fluid into your Building without cheating, behause you cant produce it.
Downside is your Fluid Can be Used in other Buildings.
Maybe you can create an secund specific Fluid Prototyp and Use it ?
Sorry for all the Misspelling But the Thing Here correct every thing to wrong and i![]()
True, but if there is no useable recipe for other assemblers so the can pump The Special Fluid to oblivion.jessefjxm wrote:The problem is, we cannot stop pipes from receive fluid from where we generate our special fluid, which is what I'm trying to donosports wrote:I got an idea, behause i struugle the Same Problem......
How about Create your Building with specific Fluid and Provide no recipe for the Fluid.
create the specific Fluid in a missused specific Boiler or off-Shore pump.
So there would be no possibility to Feed a wrong Fluid into your Building without cheating, behause you cant produce it.
Downside is your Fluid Can be Used in other Buildings.
Maybe you can create an secund specific Fluid Prototyp and Use it ?
Sorry for all the Misspelling But the Thing Here correct every thing to wrong and i![]()
That's a really tricky solutioneradicator wrote:You could muck around with some hidden collision-box-only entities and weird fluid box connection positions that in combination make it simply impossible for anything built in a normal way to connect to thoes positions. Drawback would be that the arrows don't align nicely with the buildings.