Friday Facts #235 - 0.16 stable
Re: Friday Facts #235 - 0.16 stable
I'm happy to see the plans for the recipe GUI public! I hope you can realize your vision for it, it's a very good idea!
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: Friday Facts #235 - 0.16 stable
Wow, the Spidertron is making a comeback!
Re: Friday Facts #235 - 0.16 stable
Wow, so much thrill, very awe.
And the link to FFF-191 works perfectly !
Bravo.
And the link to FFF-191 works perfectly !
Bravo.
Last edited by DanGio on Fri Mar 23, 2018 10:24 pm, edited 1 time in total.
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Re: Friday Facts #235 - 0.16 stable
I never would have thought cheat engine would have harmed the devs, particularly for single player. Could you add a flag to the crash report if it's involved, maybe just by checking the process list?
(And if one of those crash reports is actually multiplayer we're gonna need to break out the paddles..)
(And if one of those crash reports is actually multiplayer we're gonna need to break out the paddles..)
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Re: Friday Facts #235 - 0.16 stable
Please also add a clean room/creative gamemode, so that it becomes easier to test different designs for large scale blueprints.
Re: Friday Facts #235 - 0.16 stable
Image
Everything wrong with this image.Disconnected combinators, underground belts/pipes to nowhere, the heat exchanger connection, the inserters...
(Thanks to the Discord community for pointing that out )
Former moderator
Re: Friday Facts #235 - 0.16 stable
Good work! I would really like to see some changes in the water generation, I think that is my biggest gripe in an otherwise great game. The water distribution is very unnatural and I can't get a happy medium of some huge bodies of water and some smaller ponds no matter what settings I use. The water also seems to spawn after resources, covering them and impacting the "frequency" settings.
I'm a bit sad that 1.0 is close, but I'm not sure why! End of an era? Are there plans to continue to develop the game after launch on top of bug-fixes/tweaks? When is 2.0?
I'm a bit sad that 1.0 is close, but I'm not sure why! End of an era? Are there plans to continue to develop the game after launch on top of bug-fixes/tweaks? When is 2.0?
Re: Friday Facts #235 - 0.16 stable
Disregard spidertron, create steampunk 'mech' instead, then remove unfitting non-steampunk si-fi personal armors which will be replaced by 'mech' vehicle.
Re: Friday Facts #235 - 0.16 stable
i applaud you for your focus, i really appreciate the focus on fixing broken things in the game over adding new content, i know i am not the only one that despises bugs more than anything. thank you all very much for making this wonderful game!
Re: Friday Facts #235 - 0.16 stable
It's now clear, that 1.0 comes this year.
As always.
As always.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
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Re: Friday Facts #235 - 0.16 stable
Hahah, cheat mode on top of the cheat mods out there...wtf is wrong with people that they feel they have to cheat more than the game allows them
Re: Friday Facts #235 - 0.16 stable
So much to look forward too in the Factorio realm! I really do hope that you manage to find the time to squeeze in Spidertron, it created quite a buzz when it was announced way back in FFF #120
The GUI rework I'm especially looking forward too.
The GUI rework I'm especially looking forward too.
See the daily™ struggles with my Factory! https://www.twitch.tv/repetitivebeats
Re: Friday Facts #235 - 0.16 stable
Would be great if we can get also a fluid filter like the inserters. Pump with a static filter like buffer chests would be great. This would improve unload and loading trains and filter unwanted mixed pipes ... maybe it allows new desing of oil factories and beacon layouts.Better fluid physics
This also make unwanted conditons like "0.7 fluid > 0 " is false deprecated
Re: Friday Facts #235 - 0.16 stable
Hopefully the Fluid Physics rework will make it... because that is one of the things that hasn't been touched in ages... and that is why it feels like it does........ Horrible.
May not be that obvious in casual games... but when pushing the limits with Nuclear Reactors it became quite obvious.
May not be that obvious in casual games... but when pushing the limits with Nuclear Reactors it became quite obvious.
Re: Friday Facts #235 - 0.16 stable
Yup - nuclear stuff shows how strange fluids are currently.MeduSalem wrote:Hopefully the Fluid Physics rework will make it... because that is one of the things that hasn't been touched in ages... and that is why it feels like it does........ Horrible.
May not be that obvious in casual games... but when pushing the limits with Nuclear Reactors it became quite obvious.
And if you start building things on your own there are quite a few traps that can lead to setups not working properly.
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Re: Friday Facts #235 - 0.16 stable
I'm inclined to think its the new herobrine, would love to be proved wrong though.ske wrote:Wow, the Spidertron is making a comeback!
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Re: Friday Facts #235 - 0.16 stable
If you are using the Microsoft debuggers, one of the standard extensions is useful here:
https://docs.microsoft.com/en-us/window ... er/-chkimg
Any time I see a crash in which the disassembly is suspect, I use !chkimg to find out if anything differs from the executable. This extension is smart enough to know that differences caused by relocations or the IAT are benign and should only tell you about real differences. It's really quite useful as a way to avoid wasting time on crashes that are single bit flips due to the interaction of cosmic radiation and non-ECC memory.
https://docs.microsoft.com/en-us/window ... er/-chkimg
Any time I see a crash in which the disassembly is suspect, I use !chkimg to find out if anything differs from the executable. This extension is smart enough to know that differences caused by relocations or the IAT are benign and should only tell you about real differences. It's really quite useful as a way to avoid wasting time on crashes that are single bit flips due to the interaction of cosmic radiation and non-ECC memory.
Re: Friday Facts #235 - 0.16 stable
Arachnophobia is not a joke, why would any developer introduce spiders to alienate part of potential customers?
Re: Friday Facts #235 - 0.16 stable
*crosses fingers for Spidertron.