That's not what I am saying, my original comment wasn't clear enough. I was attempting to address the specific case of players on-foot getting blown up in their own base by enemy land mines. If the land mines only affected tanks, then you can spend more time rebuilding the base after an attack (presuming that you don't like to build stuff in a tank here ) because your not going to die after a re-spawn. But simply not building in a controlled area works just as well. The only benefit (to the game) of having the land mines only affect vehicles is promoting on-foot strategies and maybe pushing the use of land mines outwards from a base.Dev-iL wrote:I don't disagree with you, it's just that not being able to get into a vehicle inside your own base doesn't sound like a very good solution to me. I think Klonan's solution of disallowing buildings in enemy bases is probably good enough™.
Yeah, would like to see some sort of influence control system, where a teams owns area(s) completely; enemy teams cannot build anything within them only destroy. Maybe you have to stake out the claim somehow and then defend said claim from other teams? The perimeter is where the influence disappears at the edges so that is the natural point for heavy defences.