New Ores
- DiegoPro77
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New Ores
Can someone tell me how to create a new ore like iron or copper? (ex. it spawns in the starting area but not only there.)
Aka Playmaker. My mods: https://mods.factorio.com/user/77playmaker -|- My Discord Server: https://discord.gg/6NGYQdX
"One day you'll live this word behind, so live a life you will remember."
Expanding your game experience since 2018.
"One day you'll live this word behind, so live a life you will remember."
Expanding your game experience since 2018.
Re: New Ores
See mod https://mods.factorio.com/mod/IceOreDiegoPro77 wrote:Can someone tell me how to create a new ore like iron or copper? (ex. it spawns in the starting area but not only there.)
code
- bobingabout
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Re: New Ores
Bob Library on the portal does offer an easier way to add ores.
Bob ores will give you a demonstration on how to use it.
However
you need a resource (look at prototype/resources.lua), a noise layer, an autoplace control(can't remember what file they're in, but should be easy enough to find), and also an item for whatever result is on the resource
Bob ores will give you a demonstration on how to use it.
However
you need a resource (look at prototype/resources.lua), a noise layer, an autoplace control(can't remember what file they're in, but should be easy enough to find), and also an item for whatever result is on the resource
- DiegoPro77
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Re: New Ores
Thanks for your suggestions guys, i will see these mods.
Aka Playmaker. My mods: https://mods.factorio.com/user/77playmaker -|- My Discord Server: https://discord.gg/6NGYQdX
"One day you'll live this word behind, so live a life you will remember."
Expanding your game experience since 2018.
"One day you'll live this word behind, so live a life you will remember."
Expanding your game experience since 2018.
- DiegoPro77
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Re: New Ores
Thanks again for your precious help, now i've updated my mod and it works perfectly: https://mods.factorio.com/mod/Dp77s-Sulfur-Mod (link).
For the ore patch i've inspired from both the mods and now i can create all the ore patches that i want
For the purifying machine i've inspired from your "bobassembly" mod Bobingabout (you're very good with programming lua files and your work is very, very easy to understand compared to some mods!) and this is the first entity i've ever done.
I'm sorry if i haven't ask you if i could've use your mod for inspiring me (and sorry for my English ).
For the ore patch i've inspired from both the mods and now i can create all the ore patches that i want
For the purifying machine i've inspired from your "bobassembly" mod Bobingabout (you're very good with programming lua files and your work is very, very easy to understand compared to some mods!) and this is the first entity i've ever done.
I'm sorry if i haven't ask you if i could've use your mod for inspiring me (and sorry for my English ).
Aka Playmaker. My mods: https://mods.factorio.com/user/77playmaker -|- My Discord Server: https://discord.gg/6NGYQdX
"One day you'll live this word behind, so live a life you will remember."
Expanding your game experience since 2018.
"One day you'll live this word behind, so live a life you will remember."
Expanding your game experience since 2018.
- bobingabout
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Re: New Ores
Inspiration is free, in fact in my licence it states that I encourage it, as long as no assets are used directly from my mod. (no copy pasting large chunks of code such as functions I've written, or art assets without asking me first)
I see you used my assembling machine mask overlay. Honestly though, since that was just a crop greyscale and brighten of part of the original assembling machine 3, I have no issues with you using it.
Anyway, I'm glad you got your mod working as intended
I see you used my assembling machine mask overlay. Honestly though, since that was just a crop greyscale and brighten of part of the original assembling machine 3, I have no issues with you using it.
Anyway, I'm glad you got your mod working as intended
- firestar246
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Re: New Ores
So I made some ores in my mod based of off your Ice Ore mod, but I'm running into a problem. The ores aren't displaying properly in the world. You know how all the sprites (or whatever they're called) for the ore are on one graphic, and the game somehow seems to take just one of them when placing the ore... well my game is taking the wrong chunks off of the graphic, so instead of showing one ore, it's taken parts of two or more. So my ores look all choppy and weird. They work fine and everything, its just the graphics are really weird. Not sure how to fix this... does anyone have an idea of what's going on?darkfrei wrote:See mod https://mods.factorio.com/mod/IceOreDiegoPro77 wrote:Can someone tell me how to create a new ore like iron or copper? (ex. it spawns in the starting area but not only there.)
For by grace are ye saved through faith, and that not of yourselves: it is the gift of God: Not of works, lest any man should boast. For the wages of sin is death; but the gift of God is eternal life through Jesus Christ our Lord.
Re: New Ores
Can you take a screenshot what you have and make the picture how it must be?firestar246 wrote:so instead of showing one ore, it's taken parts of two or more. So my ores look all choppy and weird. They work fine and everything, its just the graphics are really weird. Not sure how to fix this... does anyone have an idea of what's going on?
- firestar246
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Re: New Ores
I'm trying to upload a screenshot as an attachment, but whenever I click "preview" or "submit" the page just keeps loading and never publishes the post.darkfrei wrote:Can you take a screenshot what you have and make the picture how it must be?firestar246 wrote:so instead of showing one ore, it's taken parts of two or more. So my ores look all choppy and weird. They work fine and everything, its just the graphics are really weird. Not sure how to fix this... does anyone have an idea of what's going on?
For by grace are ye saved through faith, and that not of yourselves: it is the gift of God: Not of works, lest any man should boast. For the wages of sin is death; but the gift of God is eternal life through Jesus Christ our Lord.
- Deadlock989
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Re: New Ores
You're probably using the high resolution sprite sheet in normal res or vice versa.firestar246 wrote:So I made some ores in my mod based of off your Ice Ore mod, but I'm running into a problem. The ores aren't displaying properly in the world. You know how all the sprites (or whatever they're called) for the ore are on one graphic, and the game somehow seems to take just one of them when placing the ore... well my game is taking the wrong chunks off of the graphic, so instead of showing one ore, it's taken parts of two or more. So my ores look all choppy and weird. They work fine and everything, its just the graphics are really weird. Not sure how to fix this... does anyone have an idea of what's going on?
Re: New Ores
https://wiki.factorio.com/Prototype/ResourceEntity This?bobingabout wrote:Bob Library on the portal does offer an easier way to add ores.
Bob ores will give you a demonstration on how to use it.
However
you need a resource (look at prototype/resources.lua), a noise layer, an autoplace control(can't remember what file they're in, but should be easy enough to find), and also an item for whatever result is on the resource
- bobingabout
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Re: New Ores
I meant in the game's data files (Which is actually data/base/prototypes/entity/resources.lua), but, that's a good page to look at, yes.aeropar wrote:https://wiki.factorio.com/Prototype/ResourceEntity This?bobingabout wrote:Bob Library on the portal does offer an easier way to add ores.
Bob ores will give you a demonstration on how to use it.
However
you need a resource (look at prototype/resources.lua), a noise layer, an autoplace control(can't remember what file they're in, but should be easy enough to find), and also an item for whatever result is on the resource