This crash happened after the server stopped responding. The 'server not responding' bar was filling up slowly; it was unfilling slightly about once per second, then filling back up. The game seemed to be advancing by only one tick every second. (I've also seen this 'pulsing' behavior of the server a few times before this. (Sometimes accompanied by desyncs.))
When the bar eventually filled up, I chose to reconnect. The game downloaded the map from the server, and then crashed to desktop.
I'm not sure how to reproduce this. The server player was AFK at the time, and I don't know what I may have done to cause it.
EDIT: Here is a video of what I'm talking about: https://drive.google.com/file/d/1iyuVtv ... sp=sharing
[Rseding91] [0.16.30] Crash on reconnect to server: "received non sequention tick closure."
[Rseding91] [0.16.30] Crash on reconnect to server: "received non sequention tick closure."
- Attachments
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- Factory 16.2.zip
- (5.35 MiB) Downloaded 89 times
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- mods.zip
- (34.04 MiB) Downloaded 136 times
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- factorio-dump-current.dmp
- (582.31 KiB) Downloaded 86 times
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- factorio-current.log
- (20.45 KiB) Downloaded 84 times
Re: [Rseding91] [0.16.30] Crash on reconnect to server: "received non sequention tick closure."
This is most probably related to a bug we fixed recently.