Mines explode and hurt things around them, it'd be strange if they didn't. I did notice that mines will arm and trigger on biter nests so not triggering on structures would be nice. It'd mean you can't just splatter mines and have it auto detonate to flatten a whole base.AntiElite wrote:1. Mines can not be placed on building to attack
2. Mines can be detected and become visible by a radar,
Very simple and effective idea that solves 95% of aggressive mine issues. You can place them on the attack but players can counter them super easy (shoot or grenade), thus they are ineffective on offense. It also means if a player taps into the enemy's power grid they can use radar to detect enemy mines. Devilishly delightful!
Tough to enforce because mines are structures and any structure can be hand placed at will. One option is to have mines trigger on all vehicles, therefore you can't simply ride a tank while bathing in mines. I do think that radar detection will solve most of the problem because aggressive mines will simply be super easy to counter.3. Don't allow Mine placing from inside vehicles
This discussion goes very deep into game design. If defense is superior then there is little incentive to attack. In a game like Factorio you'd LOSE by attacking since you wouldn't be scoring points for building a base. If attack is superior then the best way to defend a well equipped player is with another well equipped player. That makes the most exciting games.Keep in mind that attacking is superior over defense currently, so buffing defense in crucial. By making landmines visible to attackers, you do the opposite!
After seeing some of the game, Anti scored a massive lead by simply being better equipped than his opponents. When they were using tanks or fighting on foot he was launching a one man army with tanks, loads of cannon shells, loaded personal lasers and repair bots. Being better equipped is a HUGE indicator of skill since building things is the most important theme in Factorio.
Edit: What if radar long range reveal automatically targeted players or structures? Would such a thing be too cheesy or would it be a great asset in finding hidden bases? The default vision is pretty decent if you have radars at all corners of your base.