I just installed Angle's Mod, and I really like it, it said it was compatible with Bob's Mods, So I installed some of them, but when I want to build a laboratory it tells me it needs Tin, and I can't make tin until I can crush Bobmonium, and I can't crush Bobmonium, until I build a lab.
so I don't know if this is a bug, or if I am missing something? thanks
Hotfix available here: https://mods.factorio.com/mod/fixingbobsangel
[HotFix]Angle's Mod + Bob's Mod and Science Lab Requirements, deadlock
Moderator: Arch666Angel
[HotFix]Angle's Mod + Bob's Mod and Science Lab Requirements, deadlock
Last edited by Droa on Tue Mar 13, 2018 2:32 pm, edited 3 times in total.
Re: Angle's Mod + Bob's Mod and Tin, deadlock
It's a bug due to very recent changes in Bobs. The suggested fix is to have the science lab require basic belts instead of yellow belts.
Re: Angle's Mod + Bob's Mod and Tin, deadlock
so i should play without bob's mods until it is fixed?mrvn wrote:It's a bug due to very recent changes in Bobs. The suggested fix is to have the science lab require basic belts instead of yellow belts.
Re: Angle's Mod + Bob's Mod and Tin, deadlock
You can toggles bobs logistics off, build a science lab and then toggle them back on I think.
Re: Angle's Mod + Bob's Mod and Tin, deadlock
so I kind of went ahead and overdid it, and made a mod that fixed the problem, so you don't need to do immersion-breaking stuff to make it work.mrvn wrote:You can toggles bobs logistics off, build a science lab and then toggle them back on I think.
https://mods.factorio.com/mod/fixingbobsangel
Re: [HotFix]Angle's Mod + Bob's Mod and Science Lab Requirements, deadlock
Bobingabout fixed it in logistics already - science lab uses basic belts now.