I can't easily delete empty blueprints. I'd have to make a Blueprint of something, hit ok, open it again and then delete it (or put it in a chest and shoot it).
But when i open the Blueprints Inventory to make a new Blueprint of something i sometimes forget that i have several empty ones in my Inventory which i would use if i remembered to use those.
So the New Blueprint button could be sort of a "shortcut" to any empty Blueprint in my inventory.
New Blueprint takes potential empty one from Inventory
Moderator: ickputzdirwech
Re: New Blueprint takes potential empty one from Inventory
Solid idea, makes total sense, gets my vote.
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Re: New Blueprint takes potential empty one from Inventory
The "+1" answers get more and more elaborate.Ghoulish wrote:Solid idea, makes total sense, gets my vote.
Btw, +1
I am a translator. And what did you do for Factorio?
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Check out my mod "Realistic Ores" and my other mods!
Re: New Blueprint takes potential empty one from Inventory
Maybe we should just be able to delete blanks.Problem: can't delete blanks
Solution: A new mechanic!
Re: New Blueprint takes potential empty one from Inventory
Isn't ability to delete empty blueprints also a new mechanic?bobucles wrote:Maybe we should just be able to delete blanks.Problem: can't delete blanks
Solution: A new mechanic!
I have yet another solution. Maybe, empty blueprints should just vanish after moving them to main inventory. They would be allowed only on toolbelt.
I don't see any application for empty blueprints in inventory. You can get new one from blueprint library just as fast.
Going further in this direction, maybe we shouldn't be able to keep any blueprints in the main inventory. They aren't really items since you can copy them and they are free to make. Moreover, they don't stack so they can take a lot of space if you are not careful.
Better solution would be to have a second, local blueprint library, separate for each game.
Maybe I've moved to far away from the topic. Yes, we need an easy way to delete empty blueprints.
I am a translator. And what did you do for Factorio?
Check out my mod "Realistic Ores" and my other mods!
Check out my mod "Realistic Ores" and my other mods!
Re: New Blueprint takes potential empty one from Inventory
- Use the empty blueprint to create any kind of pattern. What it's blueprinting is not important.
- Rightclick the (now not so) empty blueprint to open the blueprint interface.
- Click the red trashbin icon.
And poof, blueprint item is deleted.
- Rightclick the (now not so) empty blueprint to open the blueprint interface.
- Click the red trashbin icon.
And poof, blueprint item is deleted.
Re: New Blueprint takes potential empty one from Inventory
Hence my other suggestion: viewtopic.php?f=6&t=58523bobucles wrote:Maybe we should just be able to delete blanks.Problem: can't delete blanks
Solution: A new mechanic!