swampy ground for more factorising

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nosports
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swampy ground for more factorising

Post by nosports »

TL;DR
swamp ground property so the the player is forced to reinforce ground before building / traversing the ground

What ?
a swampy ground so the player needs to reinforce the ground with a cooling curtain to be frozen likewise sometime its used for ice-prone roads (the sayed roadpatches are heated, but the principle is similar) or so like the barrier by the fukushima-reactor.
without that the player can only walk on it.
Building /rails / vehicles can only use this ground if its frozen.
Biters should traverse the swamp ground easy
Why ?
It would add varity / tactical to the map/generator.
You will need a cooling curtain,which affect some 5 (numbers is extimated) tiles to make the ground frozen.
You will need beside the pipes a supply of coolant, which will need an additional line of production (water -> coolant -> inverse-heatexchanger -> pipes -> coolant-curtain

If failure in the supply then the ground should not be usabel, best would be a damage to all the placed on buildings / rails.....

bobucles
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Re: swampy ground for more factorising

Post by bobucles »

There's nothing wrong with a halfway "unstable but walkable" type of tile. Many games uses them to great effect. In Factorio it presents a nice way of creating paths through water so that biters have more freedom of motion, but without the bonus of giving the player free flat land.

Freezing the swamp sounds a bit excessive. Why not drain it or pile on top with landfill?

Atlas
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Re: swampy ground for more factorising

Post by Atlas »

+1
I would also like to see snowy biomes with frozen lakes.

nosports
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Re: swampy ground for more factorising

Post by nosports »

bobucles wrote:There's nothing wrong with a halfway "unstable but walkable" type of tile. Many games uses them to great effect. In Factorio it presents a nice way of creating paths through water so that biters have more freedom of motion, but without the bonus of giving the player free flat land.

Freezing the swamp sounds a bit excessive. Why not drain it or pile on top with landfill?
Thats in the game for now as it is ;)

But i want to make some factorio-thingys. moar moar assemblers moar moar pipes :twisted:

mrvn
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Re: swampy ground for more factorising

Post by mrvn »

Atlas wrote:+1
I would also like to see snowy biomes with frozen lakes.
And if you build a nuclear reactor on it then the ice melts and it sinks?

Atlas
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Re: swampy ground for more factorising

Post by Atlas »

mrvn wrote:
Atlas wrote:+1
I would also like to see snowy biomes with frozen lakes.
And if you build a nuclear reactor on it then the ice melts and it sinks?
This might work with every building that produces pollution. Belts, pipes and storage only.

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