(0.15.10) MoWeather 0.4.0
Moderator: ludsoe
- pezzawinkle
- Fast Inserter
- Posts: 113
- Joined: Thu Jan 12, 2017 1:28 am
- Contact:
Re: (0.13.4) MoWeather 0.3.75
please take this idea as complete and utter sarcasm
While your at it with seasons, you could change the default temperature of water to be lower in winter (say 10C) and warmer in summer (say 26-30ish)...
This could have the potential to mess with the other form of power production, unless they are still acting as magic box's.
While your at it with seasons, you could change the default temperature of water to be lower in winter (say 10C) and warmer in summer (say 26-30ish)...
This could have the potential to mess with the other form of power production, unless they are still acting as magic box's.
Re: (0.15.10) MoWeather 0.4.0
Just a heads up guys, Mo-weather V 4 should be released now. (My mediafire mirror is already updated and ready to go. But I seem to be having issues with mods.factorio)
This update includes everything in the experimental released before, as-well as configurable settings. (I can add more on request.)
(My testers were unavailable this week, so this build isn't fully tested. Be warned.)
There's currently 3 presets in this release.
None: Disables the weather systems --For those who only want the time control settings.
Default: The standard experience, should have a balanced setup for weather providing all the systems.
RainWorld: Theres a huge focus on rain, its mostly overcast or raining. Solar power is nearly useless in this setting.
There's a weather announce setting on a per player basis, it only supports English locales currently.
This update includes everything in the experimental released before, as-well as configurable settings. (I can add more on request.)
(My testers were unavailable this week, so this build isn't fully tested. Be warned.)
There's currently 3 presets in this release.
None: Disables the weather systems --For those who only want the time control settings.
Default: The standard experience, should have a balanced setup for weather providing all the systems.
RainWorld: Theres a huge focus on rain, its mostly overcast or raining. Solar power is nearly useless in this setting.
There's a weather announce setting on a per player basis, it only supports English locales currently.
- ZombieMooose
- Filter Inserter
- Posts: 289
- Joined: Mon Feb 09, 2015 7:23 am
- Contact:
Re: (0.15.10) MoWeather 0.4.0
Have you tried the portal again?
"men will literally learn everything about ancient Rome instead of going to therapy"
Re: (0.15.10) MoWeather 0.4.0
It appears to of finally worked.
-
- Inserter
- Posts: 33
- Joined: Fri May 05, 2017 2:09 pm
- Contact:
Re: (0.15.10) MoWeather 0.4.0
Ahh, my other favourite game of the yearludsoe wrote:RainWorld
This mod looks very nice and I like the idea a lot!
Re: (0.15.10) MoWeather 0.4.0
Hi! Can you please update this mod to Factorio v0.16? Thanks in advance!
Re: (0.15.10) MoWeather 0.4.0
Seconded with a pretty please on topTekero wrote:Hi! Can you please update this mod to Factorio v0.16? Thanks in advance!
Re: (0.15.10) MoWeather 0.4.0
0.17 experimental version.
Not tested in multiplayer.
Not tested in multiplayer.
- Attachments
-
- moweather_0.17.0.zip
- (834 KiB) Downloaded 197 times
- Unknow0059
- Fast Inserter
- Posts: 101
- Joined: Tue Aug 08, 2017 7:37 pm
- Contact:
Re: (0.15.10) MoWeather 0.4.0
One post above yours i posted the file for 0.17 or do you mean 0.18?
That would be here: https://mods.factorio.com/mod/moweather-se
Cu, steinio.
- Unknow0059
- Fast Inserter
- Posts: 101
- Joined: Tue Aug 08, 2017 7:37 pm
- Contact:
Re: (0.15.10) MoWeather 0.4.0
Oh, I'm sorry. I did read that post but didn't see the attachment. Thank you.