Flying Robot Frame should require plastic instead of steel
Flying Robot Frame should require plastic instead of steel
Flying Robot Frame
Current recipe:
2 batteries
1 electric engine unit
3 electronic circuit
1 steel plate
Suggested recipe:
2 batteries
1 electric engine unit
3 electronic circuit
5? plastic bars
Reasons plastic is a better fit than steel
1. Bots need to be light to fly
2. Bots are weak
3. Shifts demand from Iron to oil/coal
Current recipe:
2 batteries
1 electric engine unit
3 electronic circuit
1 steel plate
Suggested recipe:
2 batteries
1 electric engine unit
3 electronic circuit
5? plastic bars
Reasons plastic is a better fit than steel
1. Bots need to be light to fly
2. Bots are weak
3. Shifts demand from Iron to oil/coal
- eradicator
- Smart Inserter
- Posts: 5211
- Joined: Tue Jul 12, 2016 9:03 am
- Contact:
Re: Flying Robot Frame should require plastic instead of steel
-1
Plastic is already used in huge quantities for red/blue chips. And cargo arms made from plastic would break under the weight of carrying an assembler, or even an oil refinery :P
Plastic is already used in huge quantities for red/blue chips. And cargo arms made from plastic would break under the weight of carrying an assembler, or even an oil refinery :P
Re: Flying Robot Frame should require plastic instead of steel
Iron is used in equal quantities for red chips and greater quantities for blue chips, but you got me with the other point (-;eradicator wrote:-1
Plastic is already used in huge quantities for red/blue chips. And cargo arms made from plastic would break under the weight of carrying an assembler, or even an oil refinery
Last edited by Slayn25 on Fri Mar 02, 2018 12:28 am, edited 1 time in total.
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: Flying Robot Frame should require plastic instead of steel
Depends what type of plastic it is.
I don't think it's a bad change, I just wouldn't go as high as 5 bars. maybe 2 or 3.
I don't think it's a bad change, I just wouldn't go as high as 5 bars. maybe 2 or 3.
Re: Flying Robot Frame should require plastic instead of steel
Flying robot frames currently require:
- 2 batteries
1 electric engine
3 green circuits
1 steel
- 9.5 copper
21.8 iron (10 -> 2 steel)
140 water
150 crude oil (basic oil processing, 150 -> 60 petrolium gas, 50 -> 15 heavy oil, excess 30 heavy oil and 45 light oil)
- 9.5 copper
16.8 iron (5 -> 1 steel)
140 water
225 crude oil (basic oil processing, 225 -> 90 petrolium gas, 50 -> 15 heavy oil, excess 30 heavy oil and 45 light oil)
1.5 coal
There are 10 types of people: those who get this joke and those who don't.
Re: Flying Robot Frame should require plastic instead of steel
Flying Robot Frames are late game so I'd say Advanced Oil Processing or Coal liquefaction would be a more realistic comparison.Jap2.0 wrote:Flying robot frames currently require:
The materials required to make that are:
- 2 batteries
1 electric engine
3 green circuits
1 steel
With the proposed change (let's say 3 plastic):
- 9.5 copper
21.8 iron (10 -> 2 steel)
140 water
150 crude oil (basic oil processing, 150 -> 60 petrolium gas, 50 -> 15 heavy oil, excess 30 heavy oil and 45 light oil)
You're increasing the oil required by 50%, adding a little coal, and decreasing the iron by ~20%. I'm not sure which would be better by way of balancing.
- 9.5 copper
16.8 iron (5 -> 1 steel)
140 water
225 crude oil (basic oil processing, 225 -> 90 petrolium gas, 50 -> 15 heavy oil, excess 30 heavy oil and 45 light oil)
1.5 coal
Advanced Oil Processing w/ Cracking
5 iron ore > 3 plastic bars = 1.5 Coal + ~33 oil
Coal Liquefaction w/ Cracking
5 iron ore > 3 plastic bars = ~10 Coal
Bots are a late game item so from a gameplay perspective imo it fits better that you'd have to ramp up your plastic production instead of steel since plastic is a later resource than steel.
Plus in the late game power gets switched from coal to solar/nuclear which makes coal only good for plastic and liquefaction.
Re: Flying Robot Frame should require plastic instead of steel
Yes, adv. oil/coal liquification would have probably been better. That was just me being lazy. Even though they are on the exact same page on the wiki. Also, there was some wrong information on the original. I also semi-automated this, in the spirit of Factorio. Here's a better comparison:Slayn25 wrote:Flying Robot Frames are late game so I'd say Advanced Oil Processing or Coal liquefaction would be a more realistic comparison.Jap2.0 wrote:Flying robot frames currently require:
The materials required to make that are:
- 2 batteries
1 electric engine
3 green circuits
1 steel
With the proposed change (let's say 3 plastic):
- 9.5 copper
21.8 iron (10 -> 2 steel)
140 water
150 crude oil (basic oil processing, 150 -> 60 petrolium gas, 50 -> 15 heavy oil, excess 30 heavy oil and 45 light oil)
You're increasing the oil required by 50%, adding a little coal, and decreasing the iron by ~20%. I'm not sure which would be better by way of balancing.
- 9.5 copper
16.8 iron (5 -> 1 steel)
140 water
225 crude oil (basic oil processing, 225 -> 90 petrolium gas, 50 -> 15 heavy oil, excess 30 heavy oil and 45 light oil)
1.5 coal
Advanced Oil Processing w/ Cracking
5 iron ore > 3 plastic bars = 1.5 Coal + ~33 oil
Coal Liquefaction w/ Cracking
5 iron ore > 3 plastic bars = ~10 Coal
Bots are a late game item so from a gameplay perspective imo it fits better that you'd have to ramp up your plastic production instead of steel since plastic is a later resource than steel.
Plus in the late game power gets switched from coal to solar/nuclear which makes coal only good for plastic and liquefaction.
- Basic Oil Processing
140 water
225 crude oil (petrolium gas bottleneck)
Basic Oil Processing (with cracking)
215 water
130 crude oil (petrolium gas bottleneck)
Advanced Oil Processing
140 water
163 63/99 crude oil (petrolium gas bottleneck)
Advanced Oil Processing (with cracking)
282.5 water (with all excess cracked - minimal cracking would require less water)
150 crude oil (heavy oil bottleneck)
There are 10 types of people: those who get this joke and those who don't.
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: Flying Robot Frame should require plastic instead of steel
Honestly, it doesn't bother me a whole lot. both options are red/green science level to build the frame.
And robots aren't exactly late game items, sure it might be late game before you get to the point where you can make a logistics network in your base, but you're supposed to be able to use robots for construction, or bring items to the player long before then.
Either way, there isn't really a difficulty change, because you still need batteries and advanced circuits to make the roboport (I think, it's been too long, definitely one of the robots, I don't really play without my mods so I've forgotten what base game looks like), it just uses more oil and less steel, but oil is infinite, so what does it matter?
The addition of coal might be a slight issue, but you're trading iron for LESS coal.
It works.
And then my MK2 robot replaces it with aluminium, so either way you're looking at it, you're either replacing steel because it's too heavy, or replacing the plastic because it's not strong enough. so it still works there too.
And robots aren't exactly late game items, sure it might be late game before you get to the point where you can make a logistics network in your base, but you're supposed to be able to use robots for construction, or bring items to the player long before then.
Either way, there isn't really a difficulty change, because you still need batteries and advanced circuits to make the roboport (I think, it's been too long, definitely one of the robots, I don't really play without my mods so I've forgotten what base game looks like), it just uses more oil and less steel, but oil is infinite, so what does it matter?
The addition of coal might be a slight issue, but you're trading iron for LESS coal.
It works.
And then my MK2 robot replaces it with aluminium, so either way you're looking at it, you're either replacing steel because it's too heavy, or replacing the plastic because it's not strong enough. so it still works there too.
Last edited by bobingabout on Mon Mar 05, 2018 9:04 am, edited 1 time in total.
Re: Flying Robot Frame should require plastic instead of steel
I'm not really sure why the robot frame requires circuits. The frame is just an empty husk that doesn't do anything. The bots don't get any brains until the next recipe, where it is programmed into either a construction bot (2 greens) or a logistic bot (2 reds).
I do think the robot frame should require an inserter arm. After all inserters are the de facto "grabs things" of Factorio and it makes sense that a robot frame is basically a flying inserter.
So modifying the recipe I would recommend
beforeafter
The total recipe cost is actually nearly the same. The before cost is 3 circuits + 1 steel(5 iron), while a fast inserter costs 3 circuit, 1 gear and 3 plate (5 iron). In expensive mode this represents a slight cost reduction as 1 steel costs 10 iron, while 1 gear +3 plate is 7 iron.
I don't mind if the overall bot recipe is made cheaper (It might fit well with a bot nerf hint hint) so the fast inserter could also be a normal inserter. This would reduce the recipe cost by 2 circuits and 2 plate for either game mode.
I do think the robot frame should require an inserter arm. After all inserters are the de facto "grabs things" of Factorio and it makes sense that a robot frame is basically a flying inserter.
So modifying the recipe I would recommend
before
Code: Select all
2 battery
1 electric engine
3 circuit
1 steel
Code: Select all
2 battery
1 electric engine
1 fast inserter
I don't mind if the overall bot recipe is made cheaper (It might fit well with a bot nerf hint hint) so the fast inserter could also be a normal inserter. This would reduce the recipe cost by 2 circuits and 2 plate for either game mode.
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: Flying Robot Frame should require plastic instead of steel
I'd probably end up reverting that in my mod, because you build a "Tool", which is effectively an inserter arm as part of building the robot phase.bobucles wrote:I'm not really sure why the robot frame requires circuits. The frame is just an empty husk that doesn't do anything. The bots don't get any brains until the next recipe, where it is programmed into either a construction bot (2 greens) or a logistic bot (2 reds).
I do think the robot frame should require an inserter arm. After all inserters are the de facto "grabs things" of Factorio and it makes sense that a robot frame is basically a flying inserter.
So modifying the recipe I would recommend
beforeafterCode: Select all
2 battery 1 electric engine 3 circuit 1 steel
The total recipe cost is actually nearly the same. The before cost is 3 circuits + 1 steel(5 iron), while a fast inserter costs 3 circuit, 1 gear and 3 plate (5 iron). In expensive mode this represents a slight cost reduction as 1 steel costs 10 iron, while 1 gear +3 plate is 7 iron.Code: Select all
2 battery 1 electric engine 1 fast inserter
I don't mind if the overall bot recipe is made cheaper (It might fit well with a bot nerf hint hint) so the fast inserter could also be a normal inserter. This would reduce the recipe cost by 2 circuits and 2 plate for either game mode.
Plus combat robots cost a frame too.
- lottery248
- Inserter
- Posts: 21
- Joined: Thu Jan 04, 2018 9:41 am
- Contact:
Re: Flying Robot Frame should require plastic instead of steel
i think that the recipe for bots should be balanced too, but must be equal. plastic alone is very questionable here, we don't even know which kind of plastic factorio itself is defined (hard or soft? flexibility?). why not replacing 3 green circuit by a red one compared to the current?
Re: Flying Robot Frame should require plastic instead of steel
That would almost be as annoying as the iron ore required in concrete.
Re: Flying Robot Frame should require plastic instead of steel
I like this idea.bobucles wrote:I'm not really sure why the robot frame requires circuits. The frame is just an empty husk that doesn't do anything. The bots don't get any brains until the next recipe, where it is programmed into either a construction bot (2 greens) or a logistic bot (2 reds).
I do think the robot frame should require an inserter arm. After all inserters are the de facto "grabs things" of Factorio and it makes sense that a robot frame is basically a flying inserter.
So modifying the recipe I would recommend
beforeafterCode: Select all
2 battery 1 electric engine 3 circuit 1 steel
The total recipe cost is actually nearly the same. The before cost is 3 circuits + 1 steel(5 iron), while a fast inserter costs 3 circuit, 1 gear and 3 plate (5 iron). In expensive mode this represents a slight cost reduction as 1 steel costs 10 iron, while 1 gear +3 plate is 7 iron.Code: Select all
2 battery 1 electric engine 1 fast inserter
I don't mind if the overall bot recipe is made cheaper (It might fit well with a bot nerf hint hint) so the fast inserter could also be a normal inserter. This would reduce the recipe cost by 2 circuits and 2 plate for either game mode.
Hablo español
and a little english
and a little english
- thereaverofdarkness
- Filter Inserter
- Posts: 560
- Joined: Wed Jun 01, 2016 5:07 am
- Contact:
Re: Flying Robot Frame should require plastic instead of steel
Steel actually has an excellent strength-to-weight ratio, better than plastic. A bot with thin steel appendages = very light yet still sturdy. Aluminum steel is boss for strength to weight ratio. Airplanes are largely made from aluminum steels.