Code: Select all
TEST_VALUE = 1
1) start server using --start-server-load-scenario
2) connect server
3) execute (from client)
Code: Select all
/c TEST_VALUE = 2
5) connect server
6) execute (from client)
Code: Select all
/c game.player.print (TEST_VALUE)
* chat message "2"
What I get:
* chat message "1"
* game desyncs