I tried this
(data.lua)
Code: Select all
data.raw.recipe["electronic-circuit"].enabled = false
data.raw.recipe["electronic-circuit"].normal.enabled = false
data.raw.recipe["electronic-circuit"].expensive.enabled = false
I also dared to do this
(data.lua)
Code: Select all
data.raw.recipe["electronic-circuit"] = nil
I found out that using the console command
Code: Select all
/c game.player.force.recipes["electronic-circuit"].enabled=false
Any other ideas how i can achieve the removal of a recipe from the base mod?