Since you can't choose how much pollution each fluid generates, only entity, and you can't blacklist any fluids, just filter for a specific one...mrvn wrote:Burning hydrogen creates steam so no pollution sounds about right. Unless you count fog and slightly increased rainfall as pollution. Aliens shouldn't be smart enough to notice those.
Unless they are in a desert and don't like water at all...
So maybe a separate hydrogen burner is a good idea so it can have no pollution while burning crude oil has a lot.
I'm going to TRY to have a standard fluid generator that produces pollution, and then specifically a hydrazine generator that doesn't. The hydrazine generator will also be tuned specifically for that fluid.
Another thing I've brought up before, there's no fluid usage scaling in the generator entity, it burns exactly as much is specified, and doesn't care about fuel value, capping it to the entities maximum.
Since I have source access, I've written a solution for that (Added tag scale_fluid_usage, default to false), and we'll see if it gets merged into the game.