bonesbro wrote:In this game I'm trying Angel's but not Bob's. I've found that it's impossible to progress because I need concrete blocks but cannot make them. Concrete bricks require molten concrete, molten concrete requires cement, cement requires Silicon Ore, and you cannot get Silicon Ore with just Angel's mods.
bonesbro wrote:Yes, I played a number of games with Bob's before, and none of those ores exist exist in stock + angels + RSO. There are four Angel's ores: Saph, Jiv, Stir, and Crot. No Rubyte and no Bobmonium. Sorting the four ores produces iron or copper, as well as iron/copper nuggets and pebbles. The sorting recipes you mention also do not exist. Cupric Chloride can be created but has no uses and Lubricant is not used as an input to any sorting recipes.Termak wrote:Silicon ore might be named Quartz ore on the search mods since thats the original Bob's name for it.
Easiest way to get silicon is sorting chunks or use the second tier cupric recipe which does need lubricant.
I'm sorry to say but as of now there is no "vanilla" mode for smelting, so it is not supposed to work with just "vanilla". I always felt that making it work for vanilla play would remove to much of what smelting is about, the alternative would be to introduce some of the metals but then again they would have no further use.Carch wrote:minor workaround. if you know how to do it. open up prototypes/recipes/smelting-stone.lua file and replace quartz with someting. I went with stone-brick (in part to use up more stone. and because it's part of the vanilla recipe for concrete)bonesbro wrote:Yes, I played a number of games with Bob's before, and none of those ores exist exist in stock + angels + RSO. There are four Angel's ores: Saph, Jiv, Stir, and Crot. No Rubyte and no Bobmonium. Sorting the four ores produces iron or copper, as well as iron/copper nuggets and pebbles. The sorting recipes you mention also do not exist. Cupric Chloride can be created but has no uses and Lubricant is not used as an input to any sorting recipes.Termak wrote:Silicon ore might be named Quartz ore on the search mods since thats the original Bob's name for it.
Easiest way to get silicon is sorting chunks or use the second tier cupric recipe which does need lubricant.
That is intended.DarkElder wrote:Small bug in Angels Addons - Ore Silos;
When you remove ore replace an [ore] silo, you get normal silo in your inventory
I'll add that to the list to be fixed, but you should include a validation check for your code as well. Thanks for the report.jcranmer wrote:Minor bug, but it was screwing up some of my scripts (they really need to be more tolerant of errors, but meh):
The gas synthesis colors seem to be *slightly* off (note the missing r property):Code: Select all
{ type = "fluid", name = "gas-synthesis", icon = "__angelspetrochem__/graphics/icons/gas-synthesis.png", icon_size = 32, default_temperature = 25, heat_capacity = "0.1KJ", base_color = {210/255, g = 120/255, b = 210/255}, flow_color = {210/255, g = 120/255, b = 210/255}, max_temperature = 100, pressure_to_speed_ratio = 0.4, flow_to_energy_ratio = 0.59, },
You have to be a bit more specific to what the problem actually is: Does the mod throw up an error? Dont you see infinite version of the ores in the map generation menu? What other mods do you use?toastftw wrote:Hi there friends. I'm really new to this game, and am having trouble getting Angel's Infinite Resources to work. It is currently the only mod I have. I'm not sure I'm posting to the right place, but any help would be appreciated. I've got the mods showing up in the base game, but with the update yesterday to 16.23 (the day after I bought the game), I can't get this mod to work. Is there any workaround or plans to update? Thanks anyone for the help.