[0.16.22] MP desync (custom scenario, no mods)

Desyncs in modded game will be ignored most of the time, until it is clearly proven that the desync is not caused by scripting.
Merssedes
Fast Inserter
Fast Inserter
Posts: 151
Joined: Sun Oct 29, 2017 7:05 pm
Contact:

[0.16.22] MP desync (custom scenario, no mods)

Post by Merssedes »

I was only player on the server. The last thing I did I think was select AM from toolbelt.
Scenario is modification of Oarc.
Attachments
desync-report-2018-02-11_14-35-26.zip
(8.86 MiB) Downloaded 118 times
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5403
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [0.16.22] MP desync (custom scenario, no mods)

Post by Klonan »

Moved to desync with mods

If you can deduce that it is actually a game API function or regular script call that is causing the desync, please let us know,
Otherwise this is likely due to the custom script
Post Reply

Return to “Desyncs with mods”