[0.16.22] Non-game changing mods require restart on enable

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Mylon
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[0.16.22] Non-game changing mods require restart on enable

Post by Mylon »

Enabling or disabling game changing mod needlessly causes the game to close and relaunch.

Example mod: This Tank Stops for Nobody

If I can join servers that don't have the mod enabled, it seems strange to restart the game as a step to enable it. This also applies to disabling the mod.
Rseding91
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Re: [0.16.22] Non-game changing mods require restart on enable

Post by Rseding91 »

Thanks for the report however that's working as intended. Having a mod enabled requires changing a bunch of things which aren't setup to be changed runtime.
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