log file
0.004 2018-01-23 10:51:04; Factorio 0.16.17 (build 35127, win64, steam)
0.004 Operating system: Windows 7 Service Pack 1
0.006 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.006 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
0.006 Write data path: C:/Users/Саша/AppData/Roaming/Factorio [29559/102398MB]
0.006 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
0.032 System info: [CPU: Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz, 8 cores, RAM: 12286MB]
0.032 Display options: [FullScreen: 0] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: ru]
0.034 Available display adapters: 1
0.034 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 650 Ti BOOST {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.035 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.114 Initialised Direct3D:[0] NVIDIA GeForce GTX 650 Ti BOOST; driver: nvd3dumx.dll 22.21.13.8569
0.114 D3DFMT_A8 is not supported format for surfaces.
0.114 D3DFMT_L8 is not supported format for surfaces.
0.119 Video memory size (dedicated video/dedicated system/shared system/available): 1988/0/5887/3776 MB
0.152 DSound: Starting _dsound_update thread
0.152 DSound: Enter _dsound_update; tid=5240Device reset internal.
0.152 DSound: Enter _dsound_update; tid=5240Device reset internal.
0.155 Desktop composition is active.
0.155 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
0.155 Graphics settings preset: high
0.155 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 100%] [DXT: false] [Shader: 1]
0.155 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.519 Loading mod core 0.0.0 (data.lua)
0.543 Loading mod base 0.16.17 (data.lua)
0.777 Loading mod base 0.16.17 (data-updates.lua)
0.884 Checksum for core: 559828313
0.884 Checksum of base: 2437971663
1.009 Loading sounds...
1.267 Info PlayerData.cpp:67: Local player-data.json unavailable
1.267 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1516678495
1.412 Loaded shader file E:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.413 Loaded shader file E:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.413 Loaded shader file E:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
1.431 Initial atlas bitmap size is 16384
1.436 Created atlas bitmap 16384x13069 [none]
2.405 Created atlas bitmap 16384x3020 [shadow]
2.525 Created atlas bitmap 16384x2104 [decal]
2.603 Created atlas bitmap 8192x5568 [mipmap]
2.736 Created atlas bitmap 8192x800 [mipmap, smoke]
2.747 Created atlas bitmap 8192x7528 [linear-minification, mipmap, terrain]
3.976 Created atlas bitmap 8192x2068 [no-crop, trilinear-filtering, icon, light]
4.003 Created atlas bitmap 8192x924 [alpha-mask]
24.410 Sprites loaded
24.411 Convert atlas 8192x5568 to: mipmap
24.583 Convert atlas 8192x800 to: mipmap
24.610 Convert atlas 8192x7528 to: min-linear
24.829 Convert atlas 8192x2068 to: trilinear-filtering
24.894 Convert atlas 8192x924 to: alpha-mask
25.530 Custom inputs active: 0
25.584 Factorio initialised
36.763 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
36.763 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
36.763 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
36.764 Loading map C:\Users\Саша\AppData\Roaming\Factorio\saves\_autosave2.zip: 34247116 bytes.
36.807 Loading Level.dat: 86084759 bytes.
36.813 Info Scenario.cpp:135: Map version 0.16.17-6
39.236 Loading script.dat: 175 bytes.
39.241 Checksum for script C:/Users/Саша/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3989547216
39.267 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
39.270 Hosting game at 0.0.0.0:34197
39.270 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
40.063 Info HttpSharedState.cpp:127: Status code: 200
40.063 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (j8lDKDT3rwdL8mNljVnW3haOGLmx3ZqL) from the auth server.
40.063 Info ServerMultiplayerManager.cpp:696: mapTick(169866001) changing state from(CreatingGame) to(InGame)
40.083 Info GameActionHandler.cpp:3384: MapTick (169866001) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect )
50.809 Info AppManagerStates.cpp:1546: Saving finished
442.493 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x000000013f8213a3
ModuleBase: 0x000000013f7e0000, ImageSize: 012fe000, RelativeAddress: 000413a3
442.493 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000
442.493 Error CrashHandler.cpp:308: Exception Context:
rax=0000000140569d01, rbx=0000000000000000, rcx=0000000071afe430,
rdx=00000000724f1c50, rsi=0000000000000000, rdi=0000000071afe430,
rip=000000013f8213a3, rsp=000000000e47ec50, rbp=000000000e47ed09,
r8=00000000000000c1, r9=000000006e9c6330, r10=00000000d31e45d0,
r11=0000000000000009, r12=0000000000000001, r13=0000000000000005,
r14=00000001405f8e00, r15=0000000071afe401
442.493 Crashed in E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013f7e0000 - 0x0000000140ade000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-boh7zw\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E9B9C0)
0000000076E9B9C0 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770A98B0)
00000000770A98B0 (ntdll): (filename not available): MD5Final
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077037FA8)
0000000077037FA8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007704908D)
000000007704908D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077038BAF)
0000000077038BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007706DB38)
000000007706DB38 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commander.cpp (393): Commander::callForHelp
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commandable.cpp (244): Commandable::runBehavior
c:\cygwin64\tmp\factorio-boh7zw\src\entity\unit.cpp (256): Unit::update
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\surface.cpp (1174): Surface::update
c:\cygwin64\tmp\factorio-boh7zw\src\map\map.cpp (1257): Map::update
c:\cygwin64\tmp\factorio-boh7zw\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-boh7zw\src\scenario\scenario.cpp (831): Scenario::update
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (988): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (855): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-boh7zw\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E159CD)
0000000076E159CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007704B891)
000000007704B891 (ntdll): (filename not available): RtlUserThreadStart
445.481 Error CrashHandler.cpp:128: Map tick at moment of crash: 169879611
445.481 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
503.256 Creating crash dump.
503.446 CrashDump success
0.004 Operating system: Windows 7 Service Pack 1
0.006 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.006 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
0.006 Write data path: C:/Users/Саша/AppData/Roaming/Factorio [29559/102398MB]
0.006 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
0.032 System info: [CPU: Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz, 8 cores, RAM: 12286MB]
0.032 Display options: [FullScreen: 0] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: ru]
0.034 Available display adapters: 1
0.034 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 650 Ti BOOST {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.035 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.114 Initialised Direct3D:[0] NVIDIA GeForce GTX 650 Ti BOOST; driver: nvd3dumx.dll 22.21.13.8569
0.114 D3DFMT_A8 is not supported format for surfaces.
0.114 D3DFMT_L8 is not supported format for surfaces.
0.119 Video memory size (dedicated video/dedicated system/shared system/available): 1988/0/5887/3776 MB
0.152 DSound: Starting _dsound_update thread
0.152 DSound: Enter _dsound_update; tid=5240Device reset internal.
0.152 DSound: Enter _dsound_update; tid=5240Device reset internal.
0.155 Desktop composition is active.
0.155 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
0.155 Graphics settings preset: high
0.155 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 100%] [DXT: false] [Shader: 1]
0.155 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.519 Loading mod core 0.0.0 (data.lua)
0.543 Loading mod base 0.16.17 (data.lua)
0.777 Loading mod base 0.16.17 (data-updates.lua)
0.884 Checksum for core: 559828313
0.884 Checksum of base: 2437971663
1.009 Loading sounds...
1.267 Info PlayerData.cpp:67: Local player-data.json unavailable
1.267 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1516678495
1.412 Loaded shader file E:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.413 Loaded shader file E:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.413 Loaded shader file E:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
1.431 Initial atlas bitmap size is 16384
1.436 Created atlas bitmap 16384x13069 [none]
2.405 Created atlas bitmap 16384x3020 [shadow]
2.525 Created atlas bitmap 16384x2104 [decal]
2.603 Created atlas bitmap 8192x5568 [mipmap]
2.736 Created atlas bitmap 8192x800 [mipmap, smoke]
2.747 Created atlas bitmap 8192x7528 [linear-minification, mipmap, terrain]
3.976 Created atlas bitmap 8192x2068 [no-crop, trilinear-filtering, icon, light]
4.003 Created atlas bitmap 8192x924 [alpha-mask]
24.410 Sprites loaded
24.411 Convert atlas 8192x5568 to: mipmap
24.583 Convert atlas 8192x800 to: mipmap
24.610 Convert atlas 8192x7528 to: min-linear
24.829 Convert atlas 8192x2068 to: trilinear-filtering
24.894 Convert atlas 8192x924 to: alpha-mask
25.530 Custom inputs active: 0
25.584 Factorio initialised
36.763 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
36.763 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
36.763 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
36.764 Loading map C:\Users\Саша\AppData\Roaming\Factorio\saves\_autosave2.zip: 34247116 bytes.
36.807 Loading Level.dat: 86084759 bytes.
36.813 Info Scenario.cpp:135: Map version 0.16.17-6
39.236 Loading script.dat: 175 bytes.
39.241 Checksum for script C:/Users/Саша/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3989547216
39.267 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
39.270 Hosting game at 0.0.0.0:34197
39.270 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
40.063 Info HttpSharedState.cpp:127: Status code: 200
40.063 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (j8lDKDT3rwdL8mNljVnW3haOGLmx3ZqL) from the auth server.
40.063 Info ServerMultiplayerManager.cpp:696: mapTick(169866001) changing state from(CreatingGame) to(InGame)
40.083 Info GameActionHandler.cpp:3384: MapTick (169866001) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect )
50.809 Info AppManagerStates.cpp:1546: Saving finished
442.493 Error CrashHandler.cpp:286: Exception Code: c0000005, Address: 0x000000013f8213a3
ModuleBase: 0x000000013f7e0000, ImageSize: 012fe000, RelativeAddress: 000413a3
442.493 Error CrashHandler.cpp:292: Access Violation: Read at address 0000000000000000
442.493 Error CrashHandler.cpp:308: Exception Context:
rax=0000000140569d01, rbx=0000000000000000, rcx=0000000071afe430,
rdx=00000000724f1c50, rsi=0000000000000000, rdi=0000000071afe430,
rip=000000013f8213a3, rsp=000000000e47ec50, rbp=000000000e47ed09,
r8=00000000000000c1, r9=000000006e9c6330, r10=00000000d31e45d0,
r11=0000000000000009, r12=0000000000000001, r13=0000000000000005,
r14=00000001405f8e00, r15=0000000071afe401
442.493 Crashed in E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013f7e0000 - 0x0000000140ade000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-boh7zw\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (127): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-boh7zw\src\util\crashhandler.cpp (334): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E9B9C0)
0000000076E9B9C0 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770A98B0)
00000000770A98B0 (ntdll): (filename not available): MD5Final
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077037FA8)
0000000077037FA8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007704908D)
000000007704908D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077038BAF)
0000000077038BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007706DB38)
000000007706DB38 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commander.cpp (393): Commander::callForHelp
c:\cygwin64\tmp\factorio-boh7zw\src\ai\commandable.cpp (244): Commandable::runBehavior
c:\cygwin64\tmp\factorio-boh7zw\src\entity\unit.cpp (256): Unit::update
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-boh7zw\src\surface\surface.cpp (1174): Surface::update
c:\cygwin64\tmp\factorio-boh7zw\src\map\map.cpp (1257): Map::update
c:\cygwin64\tmp\factorio-boh7zw\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-boh7zw\src\scenario\scenario.cpp (831): Scenario::update
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (988): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-boh7zw\src\mainloop.cpp (855): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-boh7zw\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000076E159CD)
0000000076E159CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007704B891)
000000007704B891 (ntdll): (filename not available): RtlUserThreadStart
445.481 Error CrashHandler.cpp:128: Map tick at moment of crash: 169879611
445.481 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
503.256 Creating crash dump.
503.446 CrashDump success