In game we can see lots of patches that are over each other, however on the tile itself is always only one of the resources.
What I would like is to be able to have multiple resources on one tile.
It is now possible for a miner to mine multiple resources by covering more tiles, however it is not the same.
The main difference it would bring is the need of some kind of filtering system when mining such patch.
Side effect would be that you would not feel robbed when one patch is overlapping the other.
The reason not to implement that might be less simple game and need of more sprites. I'm sure thought, that seeing combined Coal and Copper (that is, tiles containing both coal and copper sprites) could be quite pretty.
EDIT:
0.16.17 Update will (hopefuly) bring the splitter update that will allow for easy filtering.
This will easy the filtering part however that might be the anoying part of this idea.
The 'not robbed' and 'beautiful graphic' still stays.
I forgot to mention the graphic difference it brings.
Basicly, I find having an overlap visualy pleasing. Just imagine the difference between
- regular iron patch (cracked/diseased/cut out...) by copper patch
and the full iron patch spiced up by copper at one place.
As was was pointed out in the comments;
It is possible to have one tile containing more ore as expected resource (One of Bob's mod ore does that).
So the modding possibility is there but in Bob's mod it is one ore giving two items while I want merge of two ore tiles (for example iron + copper) that will have it's uniqe graphic.
One way to do that would be to make sprite for iron + copper and make it as new kind of ore and then whenever iron and copper should generate on the same tile this new ore would be there instead (with both iron and copper equal to what was supposed to be there).