As far as I'm aware, there's currently no way of doing things that are user-interface related but within the game world space.
It would be extremely useful to be able to create things within the world that are only visible to specific players, or a specific force.
It seems like a convenient way to do this, is if the simple-entity-with-owner and simple-entity-with-force prototypes had an option for "only_visible_to_owner".
If true, it would simply mean that the entity would only render for the owning player/force. For non owners it would not render but otherwise be unaffected.
The default value for only_visible_to_owner would be false, and if false the entities would act exactly as they do now.
Use-cases:
Any time you need to make a UI-style in-game indicator that has relevance to only 1 player, such as the Even Distribution mod.
In the AAI Programmable Vehicles mod you can order vehicles around. I'm in the process of adding additional overlays that show where a vehicle is going. This information is only relevant to the player selecting the vehicles, other people don't need the extra screen clutter. Also in a PVP mode this would be visible to the enemy so they'd see attack vectors that they shouldn't.
Various other PVP applications.
Restricted visibility option for simple-entity-with-* types
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Re: Restricted visibility option for simple-entity-with-* types
OH yea. I want this so much. I've thought about requesting this myself so often that i'm not even sure anymore if i actually did (though with a quick search i only found one similar request i posted). I don't even care if it's an entity. Could be a decorative even (no logic or anyhing attached, no collision box either, just the sprite, though selection box+tooltip description would be a nice bonus...), as long as it's only visible to one player. Ghosts are already only visible to one force so this should definetly be possible.
Usecase: Showing various rpg, prospecting, targeting, etc related hints (think of "augmented reality" type displays) that are only relevant to one player. And are most likely different for each player.
Usecase: Showing various rpg, prospecting, targeting, etc related hints (think of "augmented reality" type displays) that are only relevant to one player. And are most likely different for each player.
HUD
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Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: Restricted visibility option for simple-entity-with-* types
Yeah, the problem with an actual decorative though is you can switch decoratives off, but something similar in that there's no collision or logic would be fine.
Re: Restricted visibility option for simple-entity-with-* types
Hello, multiple solutions have been implemented for this in 0.17:
You can set simple entities with owner to only render for ally/enemy (etc) forces in the prototype. Furthermore, it is possible to runtime set which player or forces see simple-entity-with-force, simple-entity-with-owner and flying-text. I also implemented a custom render system: https://lua-api.factorio.com/0.17.0-pre ... ering.html
You can set simple entities with owner to only render for ally/enemy (etc) forces in the prototype. Furthermore, it is possible to runtime set which player or forces see simple-entity-with-force, simple-entity-with-owner and flying-text. I also implemented a custom render system: https://lua-api.factorio.com/0.17.0-pre ... ering.html
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.