Ore-2-bus endgame beaconed design set perfectly saturated

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
Engimage
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Ore-2-bus endgame beaconed design set perfectly saturated

Post by Engimage »

I have created a set of blueprints which can help implement compact tilable solution to create a base bus directly from raw ores.
All designs produce fully saturated compressed outputs
You can combine tiles to create a bus of desired size and configuration. Just feed the ores!
2 belt smelting
Screenshot
Blueprint String
Iron Ore -> Gearwheels
Screenshot
Blueprint String
Iron Ore -> Steel
The design is pretty big and actually contains 4 same tiles but that is the price of steel - 5 iron ores per piece.
Screenshot
Blueprint String
Iron + Copper -> Green Circuits
Screenshot
Blueprint String
Iron + 2 Copper + 2 Plastic -> Red Circuits
This blueprint also consists of 4 same tiles but red circuits really do require that much.
I have merged inputs to understand how many real belts you need to feed to fully saturate output. You can redesign input splits for sure.
Screenshot
Blueprint String
Iron + Copper + Plastic + Acid -> Blue circuits
Screenshot
Blueprint
Also I am planning to release oil processing tilable expandable set a bit later.
Last edited by Engimage on Fri Jun 16, 2017 12:42 pm, edited 1 time in total.
Sactorio
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Re: Ore-2-bus endgame beaconed design set perfectly saturated

Post by Sactorio »

I think these are wonderful. Looking forward to the oil design. If you don't do blue, I will try :)
Engimage
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Re: Ore-2-bus endgame beaconed design set perfectly saturated

Post by Engimage »

Released Blue Circuits build in this format. See first post.
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Re: Ore-2-bus endgame beaconed design set perfectly saturated

Post by vanatteveldt »

PacifyerGrey wrote:All designs produce fully saturated compressed outputs

[...]

Released Blue Circuits build in this format. See first post.
All designs? Well, *almost* all designs ;-). I was curious what kind of monstrosity would convert belts of ore into a fully compressed blue belt of blue circuits (which I think would take 38 blue belts of copper and 20 of iron :) )
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impetus maximus
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Re: Ore-2-bus endgame beaconed design set perfectly saturated

Post by impetus maximus »

looks like a nice layout. :)

i'm not a fan of the 'classic' single splitter lane balancer used.
animated example
this one will take from both halves, of both belts evenly.
can also balance a single lane. credit to Jackalope.
improved balancer image
blueprint string
Engimage
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Re: Ore-2-bus endgame beaconed design set perfectly saturated

Post by Engimage »

impetus maximus wrote:looks like a nice layout. :)

i'm not a fan of the 'classic' single splitter lane balancer used.
animated example
this one will take from both halves, of both belts evenly.
can also balance a single lane. credit to Jackalope.
improved balancer image
blueprint string
The balancer here serves another purpose really and balancing is a secondary goal.
Primary goal is to make belt more compressed as single side has some small gaps for some reason from time to time and classic balancer offloading 2 side belt to a single lane prevents this gaps from being created serving as a small buffer.
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Re: Ore-2-bus endgame beaconed design set perfectly saturated

Post by sniderthanyou »

Thank you so much for sharing these. I've been using several of them and really like them, especially the 2-belt smelting and steel. I figured out how to get red circuits without belt braiding:
ADVANCED CIRCUITS IMAGE
PRODUCTION TAB
BLUEPRINT STRING
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Re: Ore-2-bus endgame beaconed design set perfectly saturated

Post by Ober3550 »

This post is absolutely beautiful. You should give MojoD a shoutout to see your beautiful belt magic.
sniderthanyou wrote:Thank you so much for sharing these. I've been using several of them and really like them, especially the 2-belt smelting and steel. I figured out how to get red circuits without belt braiding.
Snider. That is a weird way to do the output but I must admit its very smart and works so hey
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Re: Ore-2-bus endgame beaconed design set perfectly saturated

Post by Engimage »

sniderthanyou wrote:Thank you so much for sharing these. I've been using several of them and really like them, especially the 2-belt smelting and steel. I figured out how to get red circuits without belt braiding:
Nice trick! I'll make note of it and will probably use it in some designs later for sure. Really neat!
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Re: Ore-2-bus endgame beaconed design set perfectly saturated

Post by fregate84 »

Can you share your oil processing now ?

I think you have done a very good work so far.
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Re: Ore-2-bus endgame beaconed design set perfectly saturated

Post by Engimage »

fregate84 wrote:Can you share your oil processing now ?

I think you have done a very good work so far.
I did that already
viewtopic.php?f=202&t=52794

However due to compression issues since 0.16 most of builds in this thread will not be saturated enough as they used underground compression trick.
I am currently waiting for upcoming compression solution and when it is made clear I will redo all the designs.
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