Hello fellow humans,
I didn't find burner smart inserters in any mods, so here one goes so you can combine it with any other mod.
I was particularly missing it in HardCrafting mod, but I bet some people will find ways how to utilize them also elsewhere.
Image:
Inserter has only 1 filter to make it distinctly less awesome than the Smart Inserter.
v0.0.2[0.12.33+]
V
[MOD 0.12.33+] Burner Smart Inserter
Re: [MOD 0.12.33+] Burner Smart Inserter
Hello to you, and thanks!V453000 wrote:Hello fellow humans,
I was particularly missing it in HardCrafting mod, but I bet some people will find ways how to utilize them also elsewhere.
I'm currently playing with a burner factory without an electric grid. Sometimes my burner inserters try to insert coal into assembler machines that don't need it though or a green circuit into torches and similar, which stop production. I don't know if it's a factorio bug or burner leech bug or something. Hope this will solev my problems and that it works with burner leech mod.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: [MOD 0.12.33+] Burner Smart Inserter
You have a second rotation_speed key at the end of the entity prototype:V453000 wrote:I can't seem to figure out why is the inserter so fast. The values are the same as for burner inserter but I can't seem to find the difference:
extension_speed = 0.0214,
rotation_speed = 0.01,
I tried to enable/disable uses_arm_movement = "basic-inserter" but that doesn't seem to do anything.
What am I missing?
Code: Select all
rotation_speed = 0.035,
Lua files inside migrations folder are executed once per save - that file is then marked as "executed" in the save itself. Migrations are useful when you have to for ex. unlock your Burner Smart Inserter when a research for it is already done.V453000 wrote:Also, what is folder migrations for? Some inter-version compatibility?
Re: [MOD 0.12.33+] Burner Smart Inserter
Oooh, thanks updated, migration thrown away as it doesn't require any technology.
Thank you.
V
Thank you.
V
Re: [MOD 0.12.33+] Burner Smart Inserter
v 0.3.0
- Updated to work with factorio 0.13
- renamed to Burner Filter Inserter
- graphics changed to burner platform, purple hand
- fixed bug when mining the inserter, it gave smart inserter
- Attachments
-
- Burner-Filter-Inserter_0.3.0.zip
- (8.28 KiB) Downloaded 156 times
Re: [MOD 0.12.33+] Burner Smart Inserter
Hi. Can you please update this mod for 0.14/0.15 on the mod site? It would be EXTREMELY useful to have a burner filter inserter from the very start of the game when I finally begin my AngelBob/Marathon modded grand game.V453000 wrote:v 0.3.0https://mods.factorio.com/mods/V453000/ ... r-Inserter
- Updated to work with factorio 0.13
- renamed to Burner Filter Inserter
- graphics changed to burner platform, purple hand
- fixed bug when mining the inserter, it gave smart inserter
Re: [MOD 0.12.33+] Burner Smart Inserter
Tomik wrote:Hi. Can you please update this mod for 0.14/0.15 on the mod site? It would be EXTREMELY useful to have a burner filter inserter from the very start of the game when I finally begin my AngelBob/Marathon modded grand game.V453000 wrote:v 0.3.0https://mods.factorio.com/mods/V453000/ ... r-Inserter
- Updated to work with factorio 0.13
- renamed to Burner Filter Inserter
- graphics changed to burner platform, purple hand
- fixed bug when mining the inserter, it gave smart inserter
done
Re: [MOD 0.12.33+] Burner Smart Inserter
Updated to 0.16:
https://mods.factorio.com/mods/SqFKYo/B ... 0A16%20fix
Feel free to upload to the original page if you like. @author
https://mods.factorio.com/mods/SqFKYo/B ... 0A16%20fix
Feel free to upload to the original page if you like. @author
Re: [MOD 0.12.33+] Burner Smart Inserter
Did you test it? There are hardcoded picture references which you broke with renaming folder and mod name.SqFKYo wrote:Updated to 0.16:
https://mods.factorio.com/mods/SqFKYo/B ... 0A16%20fix
Feel free to upload to the original page if you like. @author
Please correct it, currently everyone must repair your update by hand.