That's a good one.Koub wrote:Honestly, to all those who want the unintuitive black magic powered splitters :
https://xkcd.com/1172/
![Smile :)](./images/smilies/icon_e_smile.gif)
That's a good one.Koub wrote:Honestly, to all those who want the unintuitive black magic powered splitters :
https://xkcd.com/1172/
Yes, I agree. However, I am still very much in favor of the change in splitter behavior.Zavian wrote:Hey splitter based sorters were cool. And isn't doing cool things part of what makes factorio fun ?
As an Emacs user, I can relate to that oneKoub wrote:Honestly, to all those who want the unintuitive black magic powered splitters :
https://xkcd.com/1172/
I like this idea. It's simple and versatile.Merssedes wrote:About underground belt lane splitters...
IMHO, to make lane splitting the best way is add item of 1x1 tile size that will have 2 input belts and 2 output belts next way:
i understand your message, but which options are left in vanilla to sort two lanes of a belt? I really don't know.Koub wrote:Honestly, to all those who want the unintuitive black magic powered splitters :
https://xkcd.com/1172/
Then why the hell don't they fix this?!?!Koub wrote:Honestly, to all those who want the unintuitive black magic powered splitters :
https://xkcd.com/1172/
I'm guessing, for this:quyxkh wrote:Per-item splitting was the way to distribute belt contents independent of input patterns. It was one of the delights in Factorio, one of the subtle quirks that didn't matter until it really did, and turned out to be exceedingly useful.Changed splitters so they work more intuitively. The left and right lane splitting is now completely independent.
The decision whether item goes to left or right output is now independent of the item type.
Losing the alien artifacts improved the game overall, because the killing just got tiresome, but it cost something too. There was a real tristesse to the situation you found yourself in before, where now the game world is more bland, more generic. But the gameplay cost for setting up that situation was at least articulable: a real gameplay penalty was paid to avoid an arguably even bigger one.
This change doesn't improve the game at all. People who don't pay attention to how splitters work never noticed this subtlety. People who _did_ pay attention to how splitters work could do clever and useful things. There was a distinct reward to paying attention to subtle details. That reward's gone now. The game world got more bland, more generic, and for what?
I think it's fine. Item sorting is lacking in belt logistics right now, but this needs to be "sorted out" some other way.release bot wrote: Fixed that consequtive splitters could uncompress compressed belt. (55645)
So "half of everything goes on each output belt, regardless of lane" is an "unintuitive" rule for a splitter, now? Somehow the deduction that that means half the iron goes on each output belt, and half the coal, and half of each and every thing else, is too hard to understand? For a player base expected to understand that "everything" signals operate by the formal-logic rules for universal quantifiers rather than the idiomatic-English interpretation that says "everything" can't mean "nothing"?Koub wrote:Honestly, to all those who want the unintuitive black magic powered splitters :
https://xkcd.com/1172/
While I agree with the conclusion that there should be a native belt-based sorting solution in the game, I think you're over-reacting here and jumping to conclusions about the devs' intent. The belt changes are still being worked on, the fluid logistics were silly overpowered, the discussion about breaking bots was only an explanation of different philosophies, and clearly stated that bots were not going to be broken. Note that the splitter change is listed as a change, not as a bug fix, and you seem think they see it.deef0000dragon1 wrote:0.16 has officially become the release of "remove as many options as possible" for me. You have broken belts, barrels, talked about breaking bots, and now splitters, removing what was a perfectly functional part of the game, only because you believed that it was not a good thing for the game. Only because you as the devs want us to play your one way.
Errr what? I don't recall ever having that type of problem? What version are you referring to?Vxsote wrote: And I can give you at least one non-intuitive downside to old splitter function. Intuition says that you should be able to send a loaded red belt into a splitter and get two loaded yellow belts out (being that they are half the speed) and have full throughput - but that wasn't how it worked, and I'm sure caused frustration more than once.
I don't recall that either, only the problem of lane unevenness. viewtopic.php?f=23&t=16801Zavian wrote:Errr what? I don't recall ever having that type of problem? What version are you referring to?Vxsote wrote: And I can give you at least one non-intuitive downside to old splitter function. Intuition says that you should be able to send a loaded red belt into a splitter and get two loaded yellow belts out (being that they are half the speed) and have full throughput - but that wasn't how it worked, and I'm sure caused frustration more than once.
But you don't even get that problem when splitting one red into 2 yellow belts.m44v wrote:I don't recall that either, only the problem of lane unevenness. viewtopic.php?f=23&t=16801Zavian wrote:Errr what? I don't recall ever having that type of problem? What version are you referring to?Vxsote wrote: And I can give you at least one non-intuitive downside to old splitter function. Intuition says that you should be able to send a loaded red belt into a splitter and get two loaded yellow belts out (being that they are half the speed) and have full throughput - but that wasn't how it worked, and I'm sure caused frustration more than once.
Yeah, you're right, I think I was misremembering something and described an imaginary problem. The lane unevenness is what I really meant, which can lead to throughput issues without a balancer, but not in the way I described.Zavian wrote:But you don't even get that problem when splitting one red into 2 yellow belts.m44v wrote:I don't recall that either, only the problem of lane unevenness. viewtopic.php?f=23&t=16801Zavian wrote:Errr what? I don't recall ever having that type of problem? What version are you referring to?Vxsote wrote: And I can give you at least one non-intuitive downside to old splitter function. Intuition says that you should be able to send a loaded red belt into a splitter and get two loaded yellow belts out (being that they are half the speed) and have full throughput - but that wasn't how it worked, and I'm sure caused frustration more than once.