I've seen people say the 8x8 beaconed build only allows 2 belts a few time now. That is rubbish. With belt weaving you can get at least 2 blue + 2 red belts into an 8x8 build, and if you are will to get creative, you can get more. Admittedly the equivalent bot build is much simpler to design and build, easier to scale, and at least sometimes more efficient, but high throughput is possible with existing belts. It's just much more challenging than bots, and not scalable the way the bot based equivalent is.bobucles wrote:Beacons are partially at fault for why bots are so much more important than belts in a late game base. The reason players NEED such insane item throughput is because a maxed out assembler can craft out items at upwards of 8 crafting speed or more. This is accomplished with a high density 8x8 beacon build that only has viable space for 2 long belts. Suffice to say that is nowhere NEAR enough belts to get much done. On the other hand that same beacon build can fit a near unlimited capacity of logistic bots and the chests to use them. The endgame kiloscience base is designed around these incredibly high production beacon bases, and bots are the only viable way to feed them.
Now bigger chests, so that the belt based equivalent is superior for an 8x8 beaconed build sounds like an interesting way to nerf bots. You would still want a higher throughput belt, because that is one of the problems with the existing belts in 8x8 beaconed builds.bobucles wrote: Tiny chests are another factor here. If logistic storage chests were 2x2 or 3x3, the super 8x8 beacon build breaks and the NEED for high throughput bots becomes less important. However the only way to make a super RPM base is to achieve these insane 5+ crafting speed assemblers so that entities and CPU cycles can be saved. It's no easy problem to figure out.
I would expect any new belt to be pretty pricey per tile (given what a blue belt costs), so even if they had the same throughput, rail would still be cheaper to build, especially over long distances.bobucles wrote:I do worry that a new type of "Super belt" has the potential to compete with train networks. Trains move a lot of items over a long distance but the land footprint they require is simply huge. A super belt also moves a lot of items, but the footprint has to be small to funnel items through a base. That gives them a dangerous edge over trains straight up. It'd take some real blundery to make any kind of belt or super belt better than a full speed train.