[MOD 0.10.x] PowerLimiter & DMG v0.0.7

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darius456
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[MOD 0.10.x] PowerLimiter & DMG v0.0.7

Post by darius456 »

Image


I will introduce you next mod... This time its PowerLimiter

This mod adds 4 new items.

Power Limiter:
Image

Dark Matter Generator Mk1,2,3:
ImageImageImage

To use power limiter you have to do few things:
  1. Do proper research
  2. Build power limiter
  3. Hover mouse button over power limiter to activate settings menu
  4. Change its power limit, use either +/- or text box and then press SET button next to it.
Settings Menu:
Image

Power limiter is very similar to accumulator but with very low capacity and possibility to change its power flow limits in the range of 10kW to 5MW with step of 10kW.

Dark Matter Generator (DMG) is a modified solar panel that work 24h/day, and produce lot of energy... and some pollution, and cost a lot, both in research and build. Dark Matter Generator act as generator:
  • Build it
  • connect to electric network
  • end
DMG produces 1500kW at mk1, 7500kW at mk2, and 55000kW at mk3.
CHANGELOG
Attachments
Powerlimiter v0.0.7.zip
(789.96 KiB) Downloaded 600 times
Powerlimiter v0.0.6.zip
(789.46 KiB) Downloaded 257 times
Powerlimiter v0.0.5.zip
(788.63 KiB) Downloaded 231 times
Last edited by darius456 on Sun Jun 22, 2014 10:46 am, edited 9 times in total.
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.2

Post by Airat9000 »

please full info in functions
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.2

Post by darius456 »

Airat9000 wrote:please full info in functions
I have no idea what kind of information You need. Do you want more comments in control.lua script so the code will be more understandable, or you want more information about purpose of using this devices :?:
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.2

Post by Airat9000 »

thanks! understood..
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.3

Post by Vitduo »

I look to right picture and see 5000kW=5GW. Its not true. But in text all right: 5000kW is 5 MW
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.3

Post by darius456 »

Vitduo wrote:I look to right picture and see 5000kW=5GW. Its not true. But in text all right: 5000kW is 5 MW
True... It was late and there were few beers... You must forgive me.
Limit is 5000kW=5MW
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.3

Post by Airat9000 »

bug
15.05-8.png
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.3

Post by darius456 »

How to reproduce it. Is it working correctly and then bug or the bug is at starting game. Wired because limiter graphics are copied from original accumulator and colored in Photoshop. I will try to reproduce and fix it.
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.3

Post by FreeER »

darius456 wrote:How to reproduce it.
The problem is that the charge image is does not exist in the v0.0.3 zip (at all), I can say that without even checking the zip (though I did of course) due to the "size 0x0 of 0x0".
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.3

Post by darius456 »

FreeER wrote:
darius456 wrote:How to reproduce it.
The problem is that the charge image is does not exist in the v0.0.3 zip (at all), I can say that without even checking the zip (though I did of course) due to the "size 0x0 of 0x0".
Shame on me... As soon as I get to my notebook I will upload fixed zip. Sorry

Edit 16.05.2014 9:41 - upload fixed zip file.
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.3

Post by Deathmage »

know its not much but I think that the generators need more 'new' parts to make it instead of hundreds of circuits.
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.3

Post by darius456 »

True... I will think about it. But I Need some free time for this, but I can do it.
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.5

Post by darius456 »

New version is in 1st post.
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.5

Post by LordXaosa »

Mk3 Produces only 3MW energy, but it needs 100 Mk1 generators... So it's cheaper to create 100 Mk1 and get 100MW instead of creating 1 Mk3 and get only 3MW... I think it needs to rebalance, somekind like mk1=1MW, mk2=7MW,mk3=50-60MW, just for space economy... In other ways there is no sense to make mk2 and mk3 right now...
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.5

Post by darius456 »

LordXaosa wrote:Mk3 Produces only 3MW energy, but it needs 100 Mk1 generators... So it's cheaper to create 100 Mk1 and get 100MW instead of creating 1 Mk3 and get only 3MW... I think it needs to rebalance, somekind like mk1=1MW, mk2=7MW,mk3=50-60MW, just for space economy... In other ways there is no sense to make mk2 and mk3 right now...
Hmm You have right, will rebalance it.
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.6

Post by darius456 »

Rebalanced, see 1st post.
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.5

Post by Talguy »

I noticed there are translation files in this mod, here's some dutch translations:

Advanced Electric: Geavanceerde Elektriciteit
Dark Matter Generator: Donkere Materie Generator
Power Limiter: Stroom Begrenzer
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.6

Post by DRBLN »

Do you plan to update it to 0.10.0?
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Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.6

Post by darius456 »

Yes, when v0.10.1 will be available I will update all my mods.
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Re: [MOD 0.10.x] PowerLimiter & DMG v0.0.7

Post by darius456 »

New version that is compatible with Factorio v0.10.x is in 1st post.
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