[kovarex] [16.12] Crashed on deleting ghosts on: "UndergroundBelt::drawBase"

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hythloday
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[kovarex] [16.12] Crashed on deleting ghosts on: "UndergroundBelt::drawBase"

Post by hythloday »

Laid down a blueprint,robots started constructing it, but before they'd finished I deconstructed the placement. Game crashed.

No mods, most recent save attached (it was a slightly different blueprint to the ones I have in that, it's an extension of the plastics one).

Logs:

Code: Select all

 0.001 2018-01-01 15:31:16; Factorio 0.16.12 (build 34727, mac, steam)
   0.001 Operating system: macOS 10.11.6
   0.001 Program arguments: "/Users/james/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.001 Read data path: /Users/james/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.001 Write data path: /Users/james/Library/Application Support/factorio [162888/353813MB]
   0.001 Binaries path: /Users/james/Library/Application Support/Steam/steamapps/common
   0.014 System info: [CPU: Intel(R) Core(TM) i5-5287U CPU @ 2.90GHz, 4 cores, RAM: 16384MB]
   0.050 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.062 Available display adapters: 1
   0.062  [0]: resolution 1680x1050px at [0,0]
   0.062 Create display on adapter 0. Size 1280x720 at position [190, 147].
   0.238 Initialised OpenGL:[0] Intel(R) Iris(TM) Graphics 6100; driver: 2.1 INTEL-10.14.73
   0.239   Dedicated video memory size 1536 MB
   0.623 Graphics settings preset: high
   0.623 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.623                   [Parallel sprite loading: 1] [Max texture size: 4096/8192] [Bmp cache: 1] [Sprite slicing: 1] [Low quality rotation: 0]
   0.748 Loading mod core 0.0.0 (data.lua)
   0.768 Loading mod base 0.16.12 (data.lua)
   0.927 Loading mod base 0.16.12 (data-updates.lua)
   0.987 Checksum for core: 111085053
   0.987 Checksum of base: 803823609
   1.146 Loading sounds...
   1.287 Info PlayerData.cpp:67: Local player-data.json unavailable
   1.287 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1514726873
   1.386 Loaded shader file /Users/james/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl
   1.389 Loaded shader file /Users/james/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
   1.391 Loaded shader file /Users/james/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/alpha-mask.glsl
   1.414 Initial atlas bitmap size is 4096
   1.418 Created atlas bitmap 4096x4092 [none]
   1.418 Created atlas bitmap 4096x1568 [none]
   1.419 Created atlas bitmap 4096x1953 [shadow]
   1.430 Created atlas bitmap 4096x2920 [mipmap]
   1.430 Created atlas bitmap 4096x1568 [mipmap, smoke]
   1.433 Created atlas bitmap 4096x4080 [linear-minification, mipmap, terrain]
   1.434 Created atlas bitmap 4096x1008 [linear-minification, mipmap, terrain]
   1.436 Created atlas bitmap 4096x1868 [no-crop, trilinear-filtering, icon, light]
   1.437 Created atlas bitmap 4096x476 [alpha-mask]
  18.566 Sprites loaded
  18.566 Convert atlas 4096x2920 to: mipmap 
  18.879 Convert atlas 4096x1568 to: mipmap 
  19.044 Convert atlas 4096x4080 to: min-linear 
  19.491 Convert atlas 4096x1008 to: min-linear 
  19.700 Convert atlas 4096x1868 to: trilinear-filtering 
  19.988 Convert atlas 4096x476 to: alpha-mask
  20.041 Custom inputs active: 0
  20.110 Factorio initialised
  30.461 Loading map /Users/james/Library/Application Support/factorio/saves/0.16-railworld.zip: 12635458 bytes.
  30.497 Loading Level.dat: 30079053 bytes.
  30.508 Info Scenario.cpp:135: Map version 0.16.12-0
  31.288 Info BlueprintLibrary.cpp:232: Loaded library shelves:
  31.288 Info BlueprintLibrary.cpp:798: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:

<snipped blueprint spam>

  31.502 Loading script.dat: 175 bytes.
  31.507 Checksum for script /Users/james/Library/Application Support/factorio/temp/currently-playing/control.lua: 2309010108

<snipped autosave spam>

11847.528 Error CrashHandler.cpp:419: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001009b8282 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:471)
#1  0x00000001009a6fdf in CrashHandler::writeStackTrace(CrashHandler::CrashReason) (in factorio) (CrashHandler.cpp:127)
#2  0x00000001009a6f62 in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:421)
#3  0x00007fff8a9a552a in 0x00007fff8a9a552a
#4  (nil) in 0x0
#5  0x000000010032abf3 in UndergroundBelt::drawBase(DrawQueue&) const (in factorio) (vector:1502)
#6  0x000000010031e651 in TransportBeltConnectable::draw(DrawQueue&) const (in factorio) (TransportBeltConnectable.cpp:468)
#7  0x0000000100239243 in EntityGhost::draw(DrawQueue&) const (in factorio) (EntityGhost.cpp:174)
#8  0x00000001003f62c0 in EntityRenderer::prepareRow(RenderData const&, int) (in factorio) (EntityRenderer.cpp:267)
#9  0x00000001003f5844 in EntityRenderer::threadJob(RenderData const&) (in factorio) (EntityRenderer.cpp:174)
#10 0x00000001009d4784 in WorkerThread::loop() (in factorio) (WorkerThread.cpp:36)
#11 0x0000000100c7629e in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (thread:354)
#12 0x00007fff8b43d99d in 0x00007fff8b43d99d
#13 0x00007fff8b43d91a in 0x00007fff8b43d91a
#14 0x00007fff8b43b351 in 0x00007fff8b43b351
11853.191 Error CrashHandler.cpp:128: Map tick at moment of crash: 13155402
11853.191 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
12027.028 Received SIGTERM, shutting down
Attachments
_autosave1.zip
Latest save
(12.59 MiB) Downloaded 72 times
kovarex
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Re: [kovarex] [16.12] Crashed on deleting ghosts on: "UndergroundBelt::drawBase"

Post by kovarex »

Hello, can it be reproduced?
I tried it several times without success.
hythloday
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Re: [kovarex] [16.12] Crashed on deleting ghosts on: "UndergroundBelt::drawBase"

Post by hythloday »

I've tried to reproduce it but haven't succeeded.
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